But I’m trying to test network rendering with it. Am I suppose to be able to net render with the trial license? I installed it on my nodes and after rendering a few frames backburner manager started crashing like hell! (sorry I’m not using deadline yet, I wish I could).
It’s just my backburner manager that loose connection from all the servers and then crashes… It happen only with my scenes containing Frost. And it’s the first time this happen to me.
I will try with a simpler scene to see if it can render.
How many render nodes do you have?
You could set up a mini-farm with two nodes and Deadline for free. Two nodes is not much, but you can at least see if Max is still crashing in network mode outside of Backburner…
After 7 1/2 years of using Deadline in production with hundreds of nodes, I had to set it up at home myself two weeks ago. I was blown away by how easy it was to install
Yes I know how great deadline is I used it at my former work place. Now I work from home and I am just waiting to do a few more contract before buying it! I have only 8 nodes in my farm but they are powerful. Backburner can still manage them. My problem is that I just bought an air conditioner for my render famr closet and this one was overloading my UPS when running. And it seems that it affected my switch , which made backburner manager crash! And it was pure concindence that I was trying Frost at the same time. So it was another kind of frost that caused my crash!
Just trying a demo out with that scene you provided for the cookie/cake surface. Wondering if Vray’s distributed rendering is supported with Frost’s network rendering? ATM it does not appear to be, but more often than not I am the source of such problems, so better to ask
Do all nodes have Krakatoa installed and licensed for network rendering (you need a floating license with network rendering support, the standard bundle comes with two network rendering licenses unless it is a node-locked license which does not support network rendering at all).
What you should do is test with a Teapot turned into Frost to exclude the Krakatoa component from the debugging picture…
Ah, didn’t think about that. I only have a basic KT license, and had forgotten that I can’t use Vray’s DR with that involved. In any case, if I take KT out of the picture it still won’t render via DR, I just don’t get an error message popping up on the nodes.
Well, I can’t claim any urgency till I’m at least a paying customer for Frost
That said, I use DR for Vray at all times - my work is always hi-res stills so not being able to take advantage of that would be a definite limit on the usefulness of Frost. I think a workaround for now would be converting to edit poly etc and deleting the Frost object… but it would be good if it would work with DR like pwrapper and VrayMetaball etc.
Is there a limit to the number of render nodes you can install the demo version on?
We have the licensed version on our main workstation.
Thanks,
David
As long as the scene being rendered was saved with the commercial version of Frost, you can have any number of render nodes rendering the file.
So the answer is “Unlimited”.