This is a weird one.
A friend of mine is helping me rendering some of my shots on his mini farm on Deadline 4.1.
All are 3ds Max jobs and they render just fine. The problem is, they render first frame, save it out correctly, but then Deadline errors out with this:
[code]at Deadline.Plugins.ScriptPlugin.RenderTasks(Int32 startFrame, Int32 endFrame, String& outMessage) (Deadline.Plugins.RenderPluginException)
0: Unloading plugin: 3dsmax
Scheduler Thread - Render Thread 0 threw an error:
Scheduler Thread - Exception during render: An error occurred in RenderTasks(): RenderTask: Unexpected exception (Error in bm->OpenOutput(): error code 1
2011/09/01 15:23:38 INF: Loaded //visionerserver/work/gymtracer/SHOTS/GT_LE_17/3D/GT_LE_17_Max2011_loocas_002.max
2011/09/01 15:23:39 ERR: Error using bitmap file: D:\GYMTRACER\ASSETS\Bodybuilder\2D\Body_Disp.tif
2011/09/01 15:23:49 WRN: Gamma Correction is Being Enabled
2011/09/01 15:23:50 INF: Job: //visionerserver/work/gymtracer/SHOTS/GT_LE_17/3D/GT_LE_17_Max2011_loocas_002.max
2011/09/01 15:57:50 ERR: Could not read/write file type: C:\Users\ADMINI~1.VIS\AppData\Local\Temp\0001
)
at Deadline.Plugins.ScriptPlugin.RenderTasks(Int32 startFrame, Int32 endFrame, String& outMessage)
=======================================================
Error Type
RenderPluginException
=======================================================
Error Stack Trace
at Deadline.Plugins.Plugin.RenderTask(Int32 startFrame, Int32 endFrame)
at Deadline.Slaves.SlaveRenderThread.RenderCurrentTask()[/code]
The weirdest thing is that the file gets saved and the missing map is actually not missing, judging from the looks of the render.
Then after this it tries to render the task again.
Any ideas?