I'm a newbie.
I've installed Deadline trial and got it successfully network rendering an animation (that does not reference any external textures).
When I try a model with external textures, all of the servers fail due to missing textures. The error reports the path to these textures as the original path of the workstation the model was created.
I'm used to Backburner. I usually just 'Configure>User Paths>External Files' in 3dsmax to include a common shared drive (master+servers) where the textures are stored so that they all see the same thing. This works.
Please help.