3dsmax sanity check

Hey guys,

I’m sorry for all the questions. This is probably more in the area of a favor, so no hard feelings if it goes unanswered.

I’ve written a substantial amount of Python and Mel to get things to run smoothly over here, mainly in the Draft side of our pipeline. When it comes to Max Script however, I’m pretty useless.

If at all possible, could someone help me achieve the following? The user is submitting via the integrated 3dsmax script.

Upon loading the script/gui, insert the following “Draft Output Options”:

  • User: Use the current Windows user
  • Additional Args: “framerate=24”

Upon submission, do the following:

  • Entity: If none supplied, use the “Job Name”
  • Additional Args: keep what is there, and append “sceneFile=‘scene file name’ comment=‘comment field from the submitter script’ department=‘department field from the submitter script’”

In the case of Maya, there was a pre and post sanity script structure which made the above possible. I’m not really sure what the go is with 3dsmax.

Any help at this point is better than nothing :slight_smile:

Thanks a bunch,
Daniel

Hello Daniel,

I have asked one of our 3ds max guys to take a look at this, and I hope we can get an answer for you soon.

Thanks Dwight, I appreciate it!

If it turns out to be too difficult, it might be time for me to dive into the Draft event plugin instead. We could probably pull all of that information there as well, and pipe it onwards to Draft.

Cheers,
Daniel

Hi Daniel,
Using the event plugin framework would provide for more flexibility for you in the future. For example, if more than one job type needed to have a consistent Draft job generated, you could target a custom Draft event plugin to handle it for you.
Mike