3dsMax Tile Rendering Issues - part 1

Hi,
Couple of tile rendering issues encountered in production:

  1. To confirm, does “Tile Rendering single frame jobs” now support “overscanning image renders”. ie: as per the images below?

As per the instuctions outlined here…:

  1. Image Aspect Ratio is not respected in the “Custom Tiles bitmap” window (see image below):

Hey Mike,

  1. Yes, this should work. The following image shows how this is set up in Max and SMTD.

And here is the rendered result:

crop0000.jpg

Does this look correct?

  1. Confirmed and logged as a bug. Thanks!

Cheers,

  • Ryan

excellent.
Yes, it works fine. I missed the fact that the “blowup” setting allows negative numbers :slight_smile:

  1. has been fixed.