adding support for maya 2008

Hi Mat,



If the version is 2008, then you were right the first time, and you

should just have to add RenderExecutable2008 to the maya.param and

maya.dlinit files. When the plugin goes to get the render executable to

use, it looks for the RenderExecutable# key, and just swaps out the #

with the version, so in this case it should be looking for

RenderExecutable2008.



For your other question, where do the jobs build up? When you delete a

job from the monitor, it should be deleted from the jobs folder and

moved to the trash folder, which should eventually get purged.



Cheers,