Hi Mat,
If the version is 2008, then you were right the first time, and you
should just have to add RenderExecutable2008 to the maya.param and
maya.dlinit files. When the plugin goes to get the render executable to
use, it looks for the RenderExecutable# key, and just swaps out the #
with the version, so in this case it should be looking for
RenderExecutable2008.
For your other question, where do the jobs build up? When you delete a
job from the monitor, it should be deleted from the jobs folder and
moved to the trash folder, which should eventually get purged.
Cheers,
- Ryan
–
Ryan Russell
Frantic Films Software
http://www.franticfilms.com/software/
204-949-0070