Hi there,
Trying to make this work, but some directions from master Bobo would give me great help as usual!
I’m trying to average a real flow sim, that had to have a specific distance from the emmiter. If I could somehow average it’s z position, I could have 50% less particles to have the same “density” look at render time.
Thanks!

Just found this:
viewtopic.php?f=56&t=7745 - I think it will do the trick!!
After using the script I found out that velocity channel is kepted. So, If I have a particle going up fast, i then flatten to geometry with magma script, the velocity will be unchanged. This way, while rendering, motion blur will be incorrect comparing with it’s actual motion. What should be the best way to obtain the correct velocity after flattening all the particles?
Thanks,