Blender Rigging, parts of body not rendering

We have been trying to render rigs in Blender. When it is rendered on the client computer the render turns out fine. When the job is sent to Deadline parts of the body are missing in the render. Why is this?

Hey Brad! I have no idea. You’re a better Blender artist than I am.

Can you maybe attach a test here and I’ll play with it?

Also, what build are you on? Have you tried one of the nightlies?
builder.blender.org/download/

In general, we don’t do a heck of a lot. Just call blender and pass it the file and frames to render. If you post a job report (right click to save) I can show you how to start the render from the command line on the render nodes.

I’ll have to obtain a test file. We are running Official 2.74. I have the Gooseberry Branch 2.74.5 release on this machine but not on the slaves. I’m going to put GBlender 2.74.5 on one of the slaves today and give it a test.

We figured out the problem. Turns out that under User Preferences > File > Auto Execution > Auto Run Python Scripts was disabled.

Interesting…

Just an aside, but one of these days I’d like to play with the Blender API to support batch rendering. Keep things open between tasks.

Last time I looked at the API it I remember that it didn’t have a good way to ask the renderer to render a specific frame. Plus if I worked on this it would be on my own time :slight_smile: