Cinema 4D R21 & R24 - Worker finished rendering but didn't finish the current task

Hello,

As the topic’s title, I have got this strange error and have no idea what is going on. Here are some detail:

  • Deadline repository is on Windows Server 2016
  • Deadline worker is on Windows 10
  • Deadline version 10.1.19.4
  • Render with Cinema 4D R21 and R24 (it’s working fine with R19, or R20)

Some last lines of Worker Log:

2021-12-02 08:10:27: 0: STDOUT: Progress: 107%
2021-12-02 08:10:27: 0: STDOUT: Progress: 108%
2021-12-02 08:10:27: 0: STDOUT: Progress: 109%
2021-12-02 08:10:28: 0: STDOUT: 2021/12/02 08:10:28 [Corona4D] Denoising took 7.883000373840332 seconds
2021-12-02 08:10:28: 0: STDOUT: 2021/12/02 08:10:28 [Corona4D] Cleaning up
2021-12-02 08:10:28: 0: STDOUT: 2021/12/02 08:10:28 [Corona4D] Terminating DR slaves
2021-12-02 08:10:28: 0: STDOUT: 2021/12/02 08:10:28 [Corona4D] - terminating slave handlers
2021-12-02 08:10:28: 0: STDOUT: 2021/12/02 08:10:28 [Corona4D] - waiting for broadcast thread to finish
2021-12-02 08:10:28: 0: STDOUT: 2021/12/02 08:10:28 [Corona4D] - clearing slave handlers
2021-12-02 08:10:28: 0: STDOUT: 2021/12/02 08:10:28 [Corona4D] Terminating DR slaves ended
2021-12-02 08:10:28: 0: STDOUT: 2021/12/02 08:10:28 [Corona4D] CutCache memory: 126.36547088623047 MB
2021-12-02 08:10:28: 0: STDOUT: 2021/12/02 08:10:28 [Corona4D] Unique Primitives: 3656068
2021-12-02 08:10:28: 0: STDOUT: 2021/12/02 08:10:28 [Corona4D] Displacement primitives: 0
2021-12-02 08:10:28: 0: STDOUT: 2021/12/02 08:10:28 [Corona4D] Primitives with instancing: 3656068
2021-12-02 08:10:28: 0: STDOUT: 2021/12/02 08:10:28 [Corona4D] Area lights: 2
2021-12-02 08:10:28: 0: STDOUT: 2021/12/02 08:10:28 [Corona4D] Geometry groups: 151
2021-12-02 08:10:28: 0: STDOUT: 2021/12/02 08:10:28 [Corona4D] Instances: 151
2021-12-02 08:10:28: 0: STDOUT: 2021/12/02 08:10:28 [Corona4D] Area lights: 2
2021-12-02 08:10:28: 0: STDOUT: 2021/12/02 08:10:28 [Corona4D] Avg samples per pixel: 10.088425636291504
2021-12-02 08:10:28: 0: STDOUT: 2021/12/02 08:10:28 [Corona4D] Avg rays per sample: 30.047496795654297
2021-12-02 08:10:28: 0: STDOUT: 2021/12/02 08:10:28 [Corona4D] Rays/s: 11230960
2021-12-02 08:10:28: 0: STDOUT: 2021/12/02 08:10:28 [Corona4D] Samples/s: 386708.0625
2021-12-02 08:10:28: 0: STDOUT: 2021/12/02 08:10:28 [Corona4D] UHDCache records: 6537
2021-12-02 08:10:28: 0: STDOUT: 2021/12/02 08:10:28 [Corona4D] UHDCache rejected %: 0.63747292757034302
2021-12-02 08:10:28: 0: STDOUT: 2021/12/02 08:10:28 [Corona4D] Saving + Cleaning up took 0.026000000536441803 seconds
2021-12-02 08:10:28: 0: STDOUT: 2021/12/02 08:10:28 [Corona4D] CoronaCore::exiting renderFrame
2021-12-02 08:10:28: 0: STDOUT: 2021/12/02 08:10:28 [Corona4D] Rendered 10/10 passes
2021-12-02 08:10:32: 0: STDOUT: Progress: 100%
2021-12-02 08:10:32: 0: STDOUT: Rendering successful: 160.39 sec.
2021-12-02 08:10:33: 0: STDOUT: Warning: Unknown arguments: -noopengl -redshift-log-console
2021-12-02 08:13:29: Connecting to Worker log: 10015
2021-12-02 08:43:49: Connecting to Worker log: 10015
2021-12-02 08:44:11: Connecting to Worker log: 10015
Success

Some screenshots during the rendering process:

image

image

image

At the last step, the output was done perfectly. But the render job is stuck here until I mark the task as completed.

Hello,

Can somebody help me on this issue?