just a quickie. I’m going through the maxscript submission script files to find a way to force a specific camera to render from in the 3ds Max plugin in Deadline.
What is the correct syntax? Is it enough to just write into the JobInfo file:
Camera=MyCameraName
Or do I have to do something more in order to force Max to render from the MyCameraName node in Deadline?
I’m asking here, because the scripts are a little bit more thorough and I can’t really make up what all the camera collections etc… mean in Deadline.
That should work fine for setting the camera. You might be aware of this already, but SMTD still refers to the job info file as the “submit info file”, and refers to the plugin info file as the “job info file”. So using the current terminology, you’ll want to set this in the plugin info file. This is the second file submitted with the job, and will include other information like the 3dsmax version, the renderer-specific settings, etc.
I hope I didn’t make that response more confusing then it needed to be.
I’m using my own, customized, submitters and what not, so, I’m basically trying to dissect some more in-depth info about the 3ds Max submitters that is not documented (or at least I haven’t found any info on this topic in the docs).