Deadline bypass max warnings after startup

Hi,

I have a highpoly hair growth object in my scene and max creates a warning message. The message doesn’t come up during the loading of max but after the file has been opened.

Is there anyway for deadline to be able to bypass this?

Same issue with backburner and vray distrubuted rendering.

Is there somethign in the INI file I can change?

Thank You,
Nick

Hey Nick,

What are you currently seeing when you render the job through Deadline? Does it “stall” at that message, or does the job fail because a popup was detected? If the job is failing, it’s possible that we could add a popup handler to handle the message by pressing the appropriate button. So if this is the case, please send us the error report for the job so we can see what the popup contains.

Also, which version of Deadline are you using?

Thanks!

  • Ryan

Hi Ryan,

My farm is using deadline 3.1 right now.

Here is the screen grab of the error report.

screencast.com/users/Nick_S/ … 833de11ae2

The frame will keep trying to render because the error has come up 500 times on a single frame… so i guess it just stalls there.

Let me know what to do!

Thank you very much,
Nick

Thanks! Go you \your\repository\plugins\3dsmax and make a back up copy of 3dsmax.py. Then open the 3dsmax.py file in a text editor. It’s a big file, but near the bottom, you should see a bunch of lines that look like this:

self.AddPopupHandler( ... )

After the last popup line, add this:

# Handle "Warning" dialog due rendering Hair with high-poly growth objects.
self.AddPopupHandler( "Warning", "OK" )

Save the file, submit a new job, and see if the popup is handled correctly.

Cheers,

  • Ryan

[code]# Handle “Warning” dialog due to Message: “Memory Limits may be exceeded when rendering Hair with hig-poly growth objects.”

To avoid this potential error, reduce the poly count or use a low-poly growth proxy.

self.AddPopupHandler( “Warning”, “OK” )[/code]

Ryan type’s faster than me :cry: LOL!

Mike

Hey Ryan,

Thank you much for the quick responses! Ok I went ahead and changed the 3dsmax.py file. Now I’m getting an odd error.

screencast.com/users/Nick_S/ … ae7f325a84

Let me know what you think.
Best,
Nick

Hi Mike,

Should I try the one you wrote?

-N

Ryan’s code is the same as mine.
Python code is “indent” sensitive, ie: you probably haven’t got the right number or too many ‘indents’ (tabs) in its placement in the script?

Have a look at the rest of the code around that error…

Mike

HI Guys,

SWEET it works.

:slight_smile:

Thanks for the awesome help!

-N