Deadline & Cinema4D - Error in RenderExecutable: File does n

Hello everyone,

Hope somebody here can point me in the right direction to solve a problem we are having with setting up Deadline using Cinema4D. We are just setting everything up and I’m slowly working through it. So far all has worked smoothly, license server is running, database is up, pulse communicating, all good. We can submit jobs and all seems to be normal concerning Deadline itself.

Just the communication with the RenderExecutable on the slaves is not working out. I tried to set up the paths in several different variations through the Superuser Mode in the Monitor, but have had no success so far. Every job is failing with the error report below. I would very much appreciate if someone could point us in the right direction to solve this.

Let me know if you need to know anything else!
Thank you!

=======================================================
Error

Error in RenderExecutable: File “/Applications/MAXON/CINEMA 4D R15/CINEMA 4D.app” does not exist. (System.IO.FileNotFoundException)
at FranticX.IO.File2.Is32BitDllOrExe (System.String filename) [0x00000] in :0
at FranticX.IO.File2.SearchFileListFor32Bit (System.String[] list) [0x00000] in :0
at FranticX.IO.File2.SearchFileListFor32Bit (System.String semicolonSeparatedList) [0x00000] in :0
at Deadline.Scripting.FileUtils.SearchFileListFor32Bit (System.String fileList) [0x00000] in :0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0
at Deadline.Plugins.ScriptPlugin.RenderTasks (System.String taskId, Int32 startFrame, Int32 endFrame, System.String& outMessage, FranticX.Processes.AbortLevel& abortLevel) [0x00000] in :0

Hi,
In Deadline monitor, “customise plugins…” --> Cinema4D, your OSX path should be pointing to:

"/Applications/MAXON/CINEMA 4D R15/CINEMA 4D.app/Contents/MacOS/CINEMA 4D"

Also, you have selected to force it to look for a x32 bit build and I think C4D is x64bit only on OSX, so you should change this in your submitter to “Build = None” and see if that helps.

Tried different builds before and also to point directly onto the file inside the Contents, but got it to work now - seems like the " " quotation marks did the trick! Awesome!

Thanks a lot!

Cool, glad its working for you now. Although the quotation marks should make no difference, as we already wrap the exe path when we retrieve it in the C4D python plugin.
(I just put them in my previous reply out of habit of encasing a path with a space in it).