First off, I’ll say that it’s likely this is user error somehow. Since we upgraded to Deadline 10.1, we’ve had issues with Deadline not respecting render priorities. For example, let’s say I’ve got a 3DS Max job rendering at priority 60. I’ll submit an After Effects job at priority 90, and the machines will keep on chewing on the priority 60 job, even after completing the frames they were working on before I submitted the priority 90 job. I end up having to suspend the priority 60 job to get the machines to pick up the priority 90 job. We aren’t using pools, so that shouldn’t be the issue. It’s strange, because we’ve been using Deadline for a good while now and have only been noticing this as a persistent issue for the past month or so.
The fix is probably a simple one, so please let me know! Thanks!