Hi,
I just got new 3.1 release and i’m testing it on 2 machines, one is intel quad machine other is dual core.
So to get to the point…I recently discovered the deadlineslave -nogui flag, which starts deadline in console/shell mode, but when started in such way DeadlineSlave (or to be more precise mono) starts eating cpu cycles. On quad machine that means 100% of one core.
I’m trying to minimize the performance hit by running slaves in console if possible but this seems like bug on mac os release.
Great release though, i was waiting long time for mac version, since i think this is one of the easiest and most efficient render managers out there…
Cheers!