Thanks Grant.
first, can i get you to see if I am doing this right,
- download the hrender_dl.py (34.3kb) from your post
- copy and overwrite the same file name in “C:\DeadlineRepository10\plugins\Houdini” (windows, default).
- submit the scene to deadline and see.
i have done above method, but I am still getting the long delay.
also, I have posted a detailed post above, but.
in attempt to somehow workaround this issue for production, I have striped my file down significantly (down from 60mb to 30mb).
and all this file has, is bunch of nodes with REDSHIFT proxies (and some keyframes) and lot of ROP nodes (about 30-40).
there is no DOP, no solver or simulation involved, just straight forward redshift PROXY and few lights.
the REDSHIFT proxies are somewhat heavy (ranging from 100mb to 20mb, about 10 of those per scene or less), so there could be small loadtime, but should not be as significant as 5-10min.
Perhaps this problem is one of those same symptom, but different cause, because i have tried using other methods mentioned above (going back to older version submitter) posted by BOBO, did not seem to solve my issue.
perhaps i have applied the solution wrong.
this is causing quite a significant issue with production on my end, so really need to find a solution soon.
thus, i will try my best to prepare a “NON” production scene when i can.
however, the tricky thing is, again, as mentioned on previous posts, when i keep deleting nodes, the “delay” seems to get shorter. for example, when i was working with my 60mb scene, there was about 20 min lag, however, when i trimmed down the file, i am getting about 5 min lag.
anyway, any other suggestions would be very appreciated, or test results.
also if i am applying the fix accurately with the hrender_dl.py file.
Thanks!