Hello,
We currently have 6 slave nodes in the studio, and are using our workstations (mostly higher consumer range quality components) as slaves, usually after working hours, to render files from Maya with VRay renderer, either with distributed rendering, stand-alone rendering, or via job submission on Deadline 8 farm.
Jobs are very diverse, can be from single very high quality, high resolution renders to high quantity HD rendering.
We are currently rendering from a 1300 render layer file, taking cca 20 hours to render on our best workstation.
How can we get the most out of our workstations?
We use CPUs, Xeons and i7s, OS is Windows 10. Can we use GPUs (consumer grade Nvidia cards) to do the rendering using Deadline? If so, are there any limitations compared to CPU rendering?
How can we speed up the pre-render phase (opening scenes, calculating stuff) on Deadline?
Would it make sense (time and money wise) to build a dedicated render slave machine(s)?
What would be best focus for such a build? Go for max CPU power or maybe for multi-GPU solutions?
What would be a sweet-spot, best price performance point for such a build?
Would it make sense to use Windows OS or maybe consider some linux distro?
Thank you for reading so far, and for your replies and interest.
Klemen