Dependency job issue

Say I submit a render job from nuke and its dependency job is a quicktime mov.

Suspend a dependent job (quicktime ), and it breaks i.e. it is no more dependent on primary job. Hence it starts without waiting for primary job to complete. This is generally an issue from any dcc like maya, houdini or nuke or deadline monitor itself.

Please suggest

Instead of suspending I guess you should mark the job as pending, which will put it back on the queue. Still, the resume behavior is buggy. It should remember the job’s dependencies and wait on them.

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