Hi there,
I noticed a strange behaviour of Krakatoa while using DOF and particle rendering method.
Let’s assume I have my camera outside of particle object, but pretty close, so that particles are filling almost entire frame.
Then I start approaching the subject and entering into the particles volume with DOF.
There’s a huge gap in performance: when camera is outside, rendering time is 5s. At some point when camera (not the target) enters the volume, the rendering time drastically increases (up to 10 minutes). I am shooting at ƒ/2.8 and 14mm, perspective projection.
Now I found a workaround for this: When I set the camera near clipping to about 10-20 it does not affect what’s visible on the frame at all, but cuts down the rendering of a problematic frame from 5-10minutes down to 10 seconds.
I think you could look into that because it could be a good optimization point for DOF rendering methods. Maybe worth it to incorporate it in future releases.
Best,