emmiting from a volume

I"m trying to acheive something like this :

youtube.com/watch?v=6MYtRgF3 … re=related

Im pretty sure they’re just using head geo with position object set to volume with noise map on object xyz that slowly changes. Then using a fume sim to take over for the movement using the geo as a deflector. Is there a better way to do this using PRT volumes or something of the like?

Right now you cannot use a PRT Volume directly, but you can create a PRT Volume, save to disk as PRT, then load in a PRT Loader, use a Krakatoa PRT Birth in PFlow to load the particles and spawn from them.
If you add a Krakatoa PRT Update, you could get the PRT Loader deforming or changing particle values on the stack via KCMs and the PFlow will get them, changing the way your spawning emits particles.
You can also use the Krakatoa SkinWrap WSM to deform the head particles in the PRT Loader by a skinned mesh if you want, say, facial animation or a dancing character to emit particles…

Thanks ill give that a shot.