Error rendering redShift job sent from Maya

Hello,

As the title says, I’m trying to render a RedShift job sent from Maya to Deadline.
I get some errors when I’m trying to do that.

First of all, when I submit the job without environment variable I get this error :

2021-08-02 19:36:29: 0: WARNING: Strict error checking on, ignoring the following unrecognized error or warning. If it is fatal, please email support@thinkboxsoftware.com with the error message.
2021-08-02 19:36:29: 0: STDOUT: Error: file: C:/Users/cedric.n/AppData/Local/Temp/tmp73AE.tmp line 6: Plug-in, “redshift4maya”, was not found on MAYA_PLUG_IN_PATH.
2021-08-02 19:36:29: 0: WARNING: Error: file: C:/Users/cedric.n/AppData/Local/Temp/tmp73AE.tmp line 55: Render failed.
2021-08-02 19:36:29: 0: WARNING: Encountered an error, logging render script contents for debugging:

OK, fine, so I’m adding the MAYA_PLUG_IN_PATH deadline is asking for, like that :

MAYA_PLUG_IN_PATH = C:\ProgramData\Redshift\Plugins\Maya\2020\nt-x86-64\

After that I have this error that I can’t get ressolved :

2021-08-02 19:40:18: 0: WARNING: Strict error checking on, ignoring the following unrecognized error or warning. If it is fatal, please email support@thinkboxsoftware with the error message.
2021-08-02 19:40:18: 0: STDOUT: Error: file: C:/Users/cedric.n/AppData/Local/Temp/tmpF330.tmp line 6: Unable to dynamically load : C:/ProgramData/Redshift/Plugins/Maya/2020/nt-x86-64/redshift4maya.mll
2021-08-02 19:40:18: 0: STDOUT: Le module spécifié est introuvable.
2021-08-02 19:40:18: 0: WARNING: Strict error checking on, ignoring the following unrecognized error or warning. If it is fatal, please email support@thinkboxsoftware with the error message.
2021-08-02 19:40:18: 0: STDOUT: Error: file: C:/Users/cedric.n/AppData/Local/Temp/tmpF330.tmp line 6: Le module spécifié est introuvable.
2021-08-02 19:40:18: 0: STDOUT: (redshift4maya)
2021-08-02 19:40:18: 0: WARNING: Error: file: C:/Users/cedric.n/AppData/Local/Temp/tmpF330.tmp line 55: Render failed.
2021-08-02 19:40:18: 0: WARNING: Encountered an error, logging render script contents for debugging:

I just dont get it…
However, when I export a Redshift Export Job (from the maya submitter) and render the images from thoses .rs files I have no error, even without MAYA_PLUG_IN_PATH variable into the Job Properties of the job.

If anybody have a solution or some tips I’ll be glad to hear it :slight_smile:

Thanks

nb : I put the log info for more informations

=======================================================
Error

Error: FailRenderException : Strict error checking on, caught the following error or warning.
Error: file: C:/Users/cedric.n/AppData/Local/Temp/tmpF330.tmp line 55: Render failed.
If this error message is unavoidable but not fatal, please email support@thinkboxsoftware with the error message, and disable the Maya job setting Strict Error Checking.
at Deadline.Plugins.DeadlinePlugin.FailRender(String message) (Python.Runtime.PythonException)
File “C:\ProgramData\Thinkbox\Deadline10\workers\WS2001\plugins\61082cfd8a4fb24040006d59\MayaBatch.py”, line 1208, in RenderTasks
self.WaitForProcess()
File “C:\ProgramData\Thinkbox\Deadline10\workers\WS2001\plugins\61082cfd8a4fb24040006d59\MayaBatch.py”, line 1369, in WaitForProcess
self.FlushMonitoredManagedProcessStdout( self.ProcessName )
File “C:\ProgramData\Thinkbox\Deadline10\workers\WS2001\plugins\61082cfd8a4fb24040006d59\MayaBatch.py”, line 2681, in HandleErrorMessage
self.deadlinePlugin.FailRender( “Strict error checking on, caught the following error or warning.\n” + errorMessage + “\nIf this error message is unavoidable but not fatal, please email support@thinkboxsoftware with the error message, and disable the Maya job setting Strict Error Checking.” )
at Python.Runtime.Dispatcher.Dispatch(ArrayList args)
at __FranticX_GenericDelegate0Dispatcher.Invoke()
at Deadline.Plugins.DeadlinePlugin.RenderTasks()
at Deadline.Plugins.DeadlinePlugin.DoRenderTasks()
at Deadline.Plugins.PluginWrapper.RenderTasks(Task task, String& outMessage, AbortLevel& abortLevel)
at Deadline.Plugins.PluginWrapper.RenderTasks(Task task, String& outMessage, AbortLevel& abortLevel)

=======================================================
Type

RenderPluginException

=======================================================
Stack Trace

at Deadline.Plugins.SandboxedPlugin.d(DeadlineMessage bcy, CancellationToken bcz)
at Deadline.Plugins.SandboxedPlugin.RenderTask(Task task, CancellationToken cancellationToken)
at Deadline.Slaves.SlaveRenderThread.c(TaskLogWriter ajg, CancellationToken ajh)

=======================================================
Log

2021-08-02 19:39:47: 0: Loading Job’s Plugin timeout is Disabled
2021-08-02 19:39:47: 0: WARNING: Python version for ‘MayaBatch’ plugin is not specified! Defaulting to Py2.
2021-08-02 19:39:47: 0: SandboxedPlugin: Render Job As User disabled, running as current user ‘cedric.n’
2021-08-02 19:39:49: 0: nogui was not added to the CommandLineParser.
2021-08-02 19:39:49: 0: Secrets Management feature is enabled.
2021-08-02 19:39:49: 0: Executing plugin command of type ‘Initialize Plugin’
2021-08-02 19:39:49: 0: INFO: Executing plugin script ‘C:\ProgramData\Thinkbox\Deadline10\workers\WS2001\plugins\61082cfd8a4fb24040006d59\MayaBatch.py’
2021-08-02 19:39:49: 0: INFO: About: Maya Batch Plugin for Deadline
2021-08-02 19:39:49: 0: INFO: The job’s environment will be merged with the current environment before rendering
2021-08-02 19:39:49: 0: Done executing plugin command of type ‘Initialize Plugin’
2021-08-02 19:39:49: 0: Start Job timeout is disabled.
2021-08-02 19:39:49: 0: Task timeout is disabled.
2021-08-02 19:39:49: 0: Loaded job: seq01_0050_rendering_test_003 - cam1 (61082cfd8a4fb24040006d59)
2021-08-02 19:39:49: 0: Executing plugin command of type ‘Start Job’
2021-08-02 19:39:49: 0: DEBUG: S3BackedCache Client is not installed.
2021-08-02 19:39:49: 0: INFO: Executing global asset transfer preload script ‘C:\ProgramData\Thinkbox\Deadline10\workers\WS2001\plugins\61082cfd8a4fb24040006d59\GlobalAssetTransferPreLoad.py’
2021-08-02 19:39:49: 0: INFO: Looking for legacy (pre-10.0.26) AWS Portal File Transfer…
2021-08-02 19:39:49: 0: INFO: Looking for legacy (pre-10.0.26) File Transfer controller in C:/Program Files/Thinkbox/S3BackedCache/bin/task.py…
2021-08-02 19:39:49: 0: INFO: Could not find legacy (pre-10.0.26) AWS Portal File Transfer.
2021-08-02 19:39:49: 0: INFO: Legacy (pre-10.0.26) AWS Portal File Transfer is not installed on the system.
2021-08-02 19:39:49: 0: INFO: Rendering with Maya Version 2020.0
2021-08-02 19:39:49: 0: INFO: Setting MAYA_DEBUG_ENABLE_CRASH_REPORTING environment variable to 0 for this session
2021-08-02 19:39:49: 0: INFO: Setting Process Environment Variable MAYA_DEBUG_ENABLE_CRASH_REPORTING to 0
2021-08-02 19:39:49: 0: INFO: Setting MAYA_DISABLE_CIP (ADSK Customer Involvement Program) environment variable to 1 for this session
2021-08-02 19:39:49: 0: INFO: Setting Process Environment Variable MAYA_DISABLE_CIP to 1
2021-08-02 19:39:49: 0: INFO: Setting MAYA_DISABLE_CER (ADSK Customer Error Reporting) environment variable to 1 for this session
2021-08-02 19:39:49: 0: INFO: Setting Process Environment Variable MAYA_DISABLE_CER to 1
2021-08-02 19:39:49: 0: INFO: Setting MAYA_DISABLE_CLIC_IPM (ADSK In Product Messaging) environment variable to 1 for this session
2021-08-02 19:39:49: 0: INFO: Setting Process Environment Variable MAYA_DISABLE_CLIC_IPM to 1
2021-08-02 19:39:49: 0: INFO: Setting MAYA_OPENCL_IGNORE_DRIVER_VERSION environment variable to 1 for this session
2021-08-02 19:39:49: 0: INFO: Setting Process Environment Variable MAYA_OPENCL_IGNORE_DRIVER_VERSION to 1
2021-08-02 19:39:49: 0: INFO: Setting MAYA_VP2_DEVICE_OVERRIDE environment variable to VirtualDeviceDx11 for this session
2021-08-02 19:39:49: 0: INFO: Setting Process Environment Variable MAYA_VP2_DEVICE_OVERRIDE to VirtualDeviceDx11
2021-08-02 19:39:49: 0: INFO: Setting MAYA_RENDER_SETUP_INCLUDE_ALL_LIGHTS environment variable to 0 for this session
2021-08-02 19:39:49: 0: INFO: Setting Process Environment Variable MAYA_RENDER_SETUP_INCLUDE_ALL_LIGHTS to 0
2021-08-02 19:39:49: 0: INFO: Setting REDSHIFT_FORCEQUITONINTERNALERROR environment variable to 1 for this session
2021-08-02 19:39:49: 0: INFO: Setting Process Environment Variable REDSHIFT_FORCEQUITONINTERNALERROR to 1
2021-08-02 19:39:49: 0: INFO: Setting MAYA_ENABLE_LEGACY_RENDER_LAYERS environment variable to 0 for this session
2021-08-02 19:39:49: 0: INFO: Setting Process Environment Variable MAYA_ENABLE_LEGACY_RENDER_LAYERS to 0
2021-08-02 19:39:49: 0: INFO: Enforcing 64 bit build of Maya
2021-08-02 19:39:49: 0: INFO: Setting PYTHONHOME environment variable to C:\Program Files\Autodesk\Maya2020\Python for this session
2021-08-02 19:39:49: 0: INFO: Setting Process Environment Variable PYTHONHOME to C:\Program Files\Autodesk\Maya2020\Python
2021-08-02 19:39:49: 0: INFO: Starting monitored managed process MayaBatch
2021-08-02 19:39:49: 0: INFO: Stdout Redirection Enabled: True
2021-08-02 19:39:49: 0: INFO: Stdout Handling Enabled: True
2021-08-02 19:39:49: 0: INFO: Popup Handling Enabled: True
2021-08-02 19:39:49: 0: INFO: QT Popup Handling Enabled: False
2021-08-02 19:39:49: 0: INFO: WindowsForms10.Window.8.app.* Popup Handling Enabled: False
2021-08-02 19:39:49: 0: INFO: Using Process Tree: True
2021-08-02 19:39:49: 0: INFO: Hiding DOS Window: True
2021-08-02 19:39:49: 0: INFO: Creating New Console: False
2021-08-02 19:39:49: 0: INFO: Running as user: cedric.n
2021-08-02 19:39:49: 0: INFO: Enforcing 64 bit build of Maya
2021-08-02 19:39:49: 0: INFO: Executable: “C:\Program Files\Autodesk\Maya2020\bin\MayaBatch.exe”
2021-08-02 19:39:49: 0: INFO: Argument: -prompt -proj “//filer1/prods/2106_TAYASUI/WORK/VFX”
2021-08-02 19:39:49: 0: INFO: Full Command: “C:\Program Files\Autodesk\Maya2020\bin\MayaBatch.exe” -prompt -proj “//filer1/prods/2106_TAYASUI/WORK/VFX”
2021-08-02 19:39:49: 0: INFO: Startup Directory: “C:\Program Files\Autodesk\Maya2020\bin”
2021-08-02 19:39:49: 0: INFO: Process Priority: BelowNormal
2021-08-02 19:39:49: 0: INFO: Process Affinity: default
2021-08-02 19:39:49: 0: INFO: Process is now running
2021-08-02 19:39:49: 0: Done executing plugin command of type ‘Start Job’
2021-08-02 19:39:49: 0: Plugin rendering frame(s): 1001
2021-08-02 19:39:50: 0: Executing plugin command of type ‘Render Task’
2021-08-02 19:39:50: 0: INFO: Waiting until maya is ready to go
2021-08-02 19:39:54: 0: STDOUT: Initialized VP2.0 renderer {
2021-08-02 19:39:54: 0: STDOUT: Version : 2016.11.53.12. Feature Level 5.
2021-08-02 19:39:54: 0: STDOUT: Adapter : NVIDIA GeForce RTX 2080 Ti
2021-08-02 19:39:54: 0: STDOUT: Vendor ID: 4318. Device ID : 7687
2021-08-02 19:39:54: 0: STDOUT: Driver : C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_a51067c0ac557884\nvldumdx.dll,C:\Windows\System32\DriverStore:27.21.14.6089.
2021-08-02 19:39:54: 0: STDOUT: API : DirectX V.11.
2021-08-02 19:39:54: 0: STDOUT: Max texture size : 16384 * 16384.
2021-08-02 19:39:54: 0: STDOUT: Max tex coords : 32
2021-08-02 19:39:54: 0: STDOUT: Shader versions supported (Vertex: 5, Geometry: 5, Pixel 5).
2021-08-02 19:39:54: 0: STDOUT: Active stereo support available : 0
2021-08-02 19:39:54: 0: STDOUT: GPU Memory Limit : 11264 MB.
2021-08-02 19:39:54: 0: STDOUT: CPU Memory Limit: 62209.6 MB.
2021-08-02 19:39:54: 0: STDOUT: }
2021-08-02 19:39:54: 0: STDOUT: OpenCL evaluator is attempting to initialize OpenCL.
2021-08-02 19:39:54: 0: STDOUT: Detected 1 OpenCL Platforms:
2021-08-02 19:39:54: 0: STDOUT: 0: NVIDIA Corporation. NVIDIA CUDA. OpenCL 1.2 CUDA 11.2.66.
2021-08-02 19:39:54: 0: STDOUT: Supported extensions: cl_khr_global_int32_base_atomics cl_khr_global_int32_extended_atomics cl_khr_local_int32_base_atomics cl_khr_local_int32_extended_atomics cl_khr_fp64 cl_khr_byte_addressable_store cl_khr_icd cl_khr_gl_sharing cl_nv_compiler_options cl_nv_device_attribute_query cl_nv_pragma_unroll cl_nv_d3d10_sharing cl_khr_d3d10_sharing cl_nv_d3d11_sharing cl_nv_copy_opts cl_nv_create_buffer cl_khr_int64_base_atomics cl_khr_int64_extended_atomics cl_khr_device_uuid
2021-08-02 19:39:54: 0: STDOUT: OpenCL evaluator choosing OpenCL platform NVIDIA Corporation.
2021-08-02 19:39:54: 0: STDOUT: Choosing OpenCL Device GeForce RTX 2080 Ti. Device Type: GPU Device is available.
2021-08-02 19:39:55: 0: STDOUT: 00:00:00 663MB | log started Mon Aug 2 19:39:55 2021
2021-08-02 19:39:55: 0: STDOUT: 00:00:00 663MB | Arnold 6.1.0.0 [250260fb] windows clang-10.0.1 oiio-2.2.1 osl-1.11.6 vdb-4.0.0 clm-1.1.1.118 rlm-12.4.2 optix-6.6.0 2020/10/27 10:53:09
2021-08-02 19:39:55: 0: STDOUT: 00:00:00 663MB | running on WS2001, pid=15824
2021-08-02 19:39:55: 0: STDOUT: 00:00:00 663MB | 1 x AMD Ryzen 9 3950X 16-Core Processor (16 cores, 32 logical) with 65483MB
2021-08-02 19:39:55: 0: STDOUT: 00:00:00 663MB | NVIDIA driver version 460.89 (Optix 60800)
2021-08-02 19:39:55: 0: STDOUT: 00:00:00 663MB | GPU 0: GeForce RTX 2080 Ti @ 1755MHz (compute 7.5) with 11264MB (8826MB available) (NVLink:0)
2021-08-02 19:39:55: 0: STDOUT: 00:00:00 663MB | Windows 8 Professional (version 6.2, build 9200)
2021-08-02 19:39:55: 0: STDOUT: 00:00:00 663MB | soft limit for open files raised from 512 to 2048
2021-08-02 19:39:55: 0: STDOUT: 00:00:00 663MB |
2021-08-02 19:39:55: 0: STDOUT: 00:00:00 663MB | loading plugins from C:\Program Files\Autodesk\Arnold\maya2020\bin…\plugins …
2021-08-02 19:39:55: 0: STDOUT: 00:00:00 663MB | alembic_proc.dll: alembic uses Arnold 6.1.0.0
2021-08-02 19:39:55: 0: STDOUT: 00:00:00 663MB | cryptomatte.dll: cryptomatte uses Arnold 6.1.0.0
2021-08-02 19:39:55: 0: STDOUT: 00:00:00 664MB | cryptomatte.dll: cryptomatte_filter uses Arnold 6.1.0.0
2021-08-02 19:39:55: 0: STDOUT: 00:00:00 664MB | cryptomatte.dll: cryptomatte_manifest_driver uses Arnold 6.1.0.0
2021-08-02 19:39:55: 0: STDOUT: 00:00:00 664MB | synColor_shaders.dll: color_manager_syncolor uses Arnold 6.1.0.0
2021-08-02 19:39:55: 0: STDOUT: 00:00:00 698MB | usd_proc.dll: usd uses Arnold 6.1.0.0
2021-08-02 19:39:55: 0: STDOUT: 00:00:00 698MB | loaded 6 plugins from 4 lib(s) in 0:00.08
2021-08-02 19:39:55: 0: STDOUT: ###############################################################################
2021-08-02 19:39:55: 0: STDOUT: Begin attempted read of a shade fragment XML file.
2021-08-02 19:39:55: 0: STDOUT: Attempting to read fragment XML code from: aiRectangleAreaLight.xml
2021-08-02 19:39:55: 0: STDOUT: Errors loading XML:
2021-08-02 19:39:55: 0: STDOUT: -------------------------------------------------------------------------------
2021-08-02 19:39:55: 0: STDOUT: Could not find file: aiRectangleAreaLight.xml
2021-08-02 19:39:55: 0: STDOUT: -------------------------------------------------------------------------------
2021-08-02 19:39:55: 0: STDOUT: End attempted read of fragment XML.
2021-08-02 19:39:55: 0: STDOUT: ###############################################################################
2021-08-02 19:40:12: 0: STDOUT: Running submission script “//filer1/deadline/submission/Maya/Main/SubmitMayaToDeadline.mel”
2021-08-02 19:40:12: 0: STDOUT: Result: untitled
2021-08-02 19:40:12: 0: STDOUT: mel: READY FOR INPUT
2021-08-02 19:40:13: 0: INFO: Importing Maya Batch Utils melscript: C:\ProgramData\Thinkbox\Deadline10\workers\WS2001\plugins\61082cfd8a4fb24040006d59\MayaBatchUtils.mel
2021-08-02 19:40:13: 0: INFO: Waiting for Maya Batch Utils melscript to finish loading
2021-08-02 19:40:14: 0: STDOUT: mel: mel: READY FOR INPUT
2021-08-02 19:40:14: 0: INFO: Importing Maya Batch Functions python script: C:\ProgramData\Thinkbox\Deadline10\workers\WS2001\plugins\61082cfd8a4fb24040006d59\DeadlineMayaBatchFunctions.py
2021-08-02 19:40:14: 0: INFO: Waiting for Maya Batch Functions python script to finish importing
2021-08-02 19:40:15: 0: STDOUT: mel: Result: 0
2021-08-02 19:40:15: 0: STDOUT: mel: READY FOR INPUT
2021-08-02 19:40:16: 0: INFO: >This is a Render Job
2021-08-02 19:40:16: 0: INFO: Rendering with redshift
2021-08-02 19:40:16: 0: INFO: Rendering to local drive, will copy files and folders to final location after render is complete
2021-08-02 19:40:16: 0: INFO: Creating melscript to execute render
2021-08-02 19:40:16: 0: INFO: No valid path mappings found. Skipping adding dirmap commands.
2021-08-02 19:40:16: 0: INFO: Executing script: C:\Users\cedric.n\AppData\Local\Temp\tmpF330.tmp
2021-08-02 19:40:16: 0: INFO: Waiting for script to finish
2021-08-02 19:40:16: 0: STDOUT: mel: Loading scene: //filer1/prods/2106_TAYASUI/WORK/VFX/scenes/shots/seq01_0050/rendering/seq01_0050_rendering_test_003.mb
2021-08-02 19:40:16: 0: STDOUT: Force loading Maya plugins
2021-08-02 19:40:16: 0: WARNING: Strict error checking on, ignoring the following unrecognized error or warning. If it is fatal, please email support@thinkboxsoftware with the error message.
2021-08-02 19:40:16: 0: STDOUT: Error: line 1: Unable to dynamically load : C:/ProgramData/Redshift/Plugins/Maya/2020/nt-x86-64/redshift4maya.mll
2021-08-02 19:40:16: 0: STDOUT: # Le module spécifié est introuvable.
2021-08-02 19:40:16: 0: STDOUT: #
2021-08-02 19:40:16: 0: STDOUT: # Le module spécifié est introuvable.
2021-08-02 19:40:16: 0: STDOUT: # (redshift4maya)
2021-08-02 19:40:16: 0: STDOUT: # Traceback (most recent call last):
2021-08-02 19:40:16: 0: STDOUT: # File “”, line 1, in
2021-08-02 19:40:16: 0: WARNING: Strict error checking on, ignoring the following unrecognized error or warning. If it is fatal, please email support@thinkboxsoftware with the error message.
2021-08-02 19:40:16: 0: STDOUT: # RuntimeError: Unable to dynamically load : C:/ProgramData/Redshift/Plugins/Maya/2020/nt-x86-64/redshift4maya.mll
2021-08-02 19:40:16: 0: STDOUT: # Le module sp\xe9cifi\xe9 est introuvable.
2021-08-02 19:40:16: 0: STDOUT: #
2021-08-02 19:40:16: 0: STDOUT: # Le module sp\xe9cifi\xe9 est introuvable.
2021-08-02 19:40:16: 0: STDOUT: # (redshift4maya)
2021-08-02 19:40:18: 0: WARNING: Strict error checking on, ignoring the following unrecognized error or warning. If it is fatal, please email support@thinkboxsoftware with the error message.
2021-08-02 19:40:18: 0: STDOUT: Warning: file: C:/Users/cedric.n/AppData/Local/Temp/tmpF330.tmp line 44: Unrecognized node type for node ‘rsPhysicalLightShape1’; preserving node information during this session.
2021-08-02 19:40:18: 0: STDOUT: File read in 1.4 seconds.
2021-08-02 19:40:18: 0: STDOUT: ================== PLUGINS ===================
2021-08-02 19:40:18: 0: STDOUT: AbcExport (v1.0)
2021-08-02 19:40:18: 0: STDOUT: AbcImport (v1.0)
2021-08-02 19:40:18: 0: STDOUT: ArubaTessellator (vUnknown)
2021-08-02 19:40:18: 0: STDOUT: ATFPlugin (v8.5.0.1074)
2021-08-02 19:40:18: 0: STDOUT: autoLoader (v1.0)
2021-08-02 19:40:18: 0: STDOUT: bifmeshio (v2.2.0.0)
2021-08-02 19:40:18: 0: STDOUT: bifrostGraph (v2.2.0.0-202011111556-bd53a51)
2021-08-02 19:40:18: 0: STDOUT: bifrostshellnode (v2.2.0.0)
2021-08-02 19:40:18: 0: STDOUT: bifrostvisplugin (v2.2.0.0)
2021-08-02 19:40:18: 0: STDOUT: Boss (v2.2.0.0)
2021-08-02 19:40:18: 0: STDOUT: cacheEvaluator (v1.0)
2021-08-02 19:40:18: 0: STDOUT: curveWarp (v006)
2021-08-02 19:40:18: 0: STDOUT: deformerEvaluator (v1.0)
2021-08-02 19:40:18: 0: STDOUT: fbxmaya (v2020.1.1)
2021-08-02 19:40:18: 0: STDOUT: gameFbxExporter (v1.0)
2021-08-02 19:40:18: 0: STDOUT: GamePipeline (v1.0)
2021-08-02 19:40:18: 0: STDOUT: GPUBuiltInDeformer (v1.0)
2021-08-02 19:40:18: 0: STDOUT: gpuCache (v1.0)
2021-08-02 19:40:18: 0: STDOUT: hairPhysicalShader (v1.0)
2021-08-02 19:40:18: 0: STDOUT: ik2Bsolver (v2.5)
2021-08-02 19:40:18: 0: STDOUT: ikSpringSolver (v1.0)
2021-08-02 19:40:18: 0: STDOUT: invertShape (v1.0)
2021-08-02 19:40:18: 0: STDOUT: lookdevKit (v1.0)
2021-08-02 19:40:18: 0: STDOUT: MASH (v450)
2021-08-02 19:40:18: 0: STDOUT: matrixNodes (v1.0)
2021-08-02 19:40:18: 0: STDOUT: mayaCharacterization (v6)
2021-08-02 19:40:18: 0: STDOUT: mayaHIK (v1.0_HIK_2018.11)
2021-08-02 19:40:18: 0: STDOUT: MayaMuscle (v2.00 (Build: 004))
2021-08-02 19:40:18: 0: STDOUT: mayaVnnPlugin (v1.0.95)
2021-08-02 19:40:18: 0: STDOUT: meshReorder (v4.0)
2021-08-02 19:40:18: 0: STDOUT: modelingToolkit (v0.0.0.0)
2021-08-02 19:40:18: 0: STDOUT: mtoa (v4.1.1)
2021-08-02 19:40:18: 0: STDOUT: objExport (v6.5)
2021-08-02 19:40:18: 0: STDOUT: OneClick (v1.0 - 006)
2021-08-02 19:40:18: 0: STDOUT: OpenEXRLoader (v2020)
2021-08-02 19:40:18: 0: STDOUT: poseInterpolator (vdev)
2021-08-02 19:40:18: 0: STDOUT: quatNodes (v1.0)
2021-08-02 19:40:18: 0: STDOUT: renderSetup (v1.0)
2021-08-02 19:40:18: 0: STDOUT: retargeterNodes (v1.0)
2021-08-02 19:40:18: 0: STDOUT: rotateHelper (v1.0)
2021-08-02 19:40:18: 0: STDOUT: sceneAssembly (v1.0)
2021-08-02 19:40:18: 0: STDOUT: shaderFXPlugin (v1.0)
2021-08-02 19:40:18: 0: STDOUT: stereoCamera (v10.0)
2021-08-02 19:40:18: 0: STDOUT: svgFileTranslator (vUnknown)
2021-08-02 19:40:18: 0: STDOUT: tiffFloatReader (v2020)
2021-08-02 19:40:18: 0: STDOUT: Type (v2.0a)
2021-08-02 19:40:18: 0: STDOUT: Unfold3D (v1.0)
2021-08-02 19:40:18: 0: STDOUT: VectorRender (v7.0 - 3.209 - cut 202011110457)
2021-08-02 19:40:18: 0: STDOUT: xgenToolkit (v1.0)
2021-08-02 19:40:18: 0: STDOUT: ==============================================
2021-08-02 19:40:18: 0: WARNING: Strict error checking on, ignoring the following unrecognized error or warning. If it is fatal, please email support@thinkboxsoftware with the error message.
2021-08-02 19:40:18: 0: STDOUT: Error: file: C:/Users/cedric.n/AppData/Local/Temp/tmpF330.tmp line 6: Unable to dynamically load : C:/ProgramData/Redshift/Plugins/Maya/2020/nt-x86-64/redshift4maya.mll
2021-08-02 19:40:18: 0: STDOUT: Le module spécifié est introuvable.
2021-08-02 19:40:18: 0: WARNING: Strict error checking on, ignoring the following unrecognized error or warning. If it is fatal, please email support@thinkboxsoftware with the error message.
2021-08-02 19:40:18: 0: STDOUT: Error: file: C:/Users/cedric.n/AppData/Local/Temp/tmpF330.tmp line 6: Le module spécifié est introuvable.
2021-08-02 19:40:18: 0: STDOUT: (redshift4maya)
2021-08-02 19:40:18: 0: WARNING: Error: file: C:/Users/cedric.n/AppData/Local/Temp/tmpF330.tmp line 55: Render failed.
2021-08-02 19:40:18: 0: WARNING: Encountered an error, logging render script contents for debugging:
2021-08-02 19:40:18: 0: WARNING: ################################ SCRIPT LOG START ################################
2021-08-02 19:40:18: 0: WARNING: // Starting Mel program
2021-08-02 19:40:18: 0: proc renderIt(string $name) {
2021-08-02 19:40:18: 0: string $rl=""; string $rp=""; float $resize=-1.; loadPlugin -quiet redshift4maya; redshiftRegisterRenderer(); if( catchQuiet( eval( “redshiftGetRedshiftOptionsNode()” ) ) ) { eval( “redshiftGetRedshiftOptionsNode(true)” ); };
2021-08-02 19:40:18: 0: string $redshiftVersion = pluginInfo -q -version "redshift4maya";string $redshiftVersions[];$redshiftVersions = stringToStringArray($redshiftVersion, “.”);float $redshiftMajorVersion = ( float )( $redshiftVersions[0]+"."+$redshiftVersions[1] );
2021-08-02 19:40:18: 0: string $renderSetupOverrides = “{“redshiftOptions”: [“imageFilePrefix”], “defaultRenderGlobals”: [“animation”, “startFrame”, “endFrame”, “byFrameStep”, “imageFilePrefix”], “defaultResolution”: [“height”, “width”]}”;
2021-08-02 19:40:18: 0: catch( python( “DeadlineMayaBatchFunctions.unlockRenderSetupOverrides(’” + $renderSetupOverrides + “’ )” ) );
2021-08-02 19:40:18: 0: removeRenderLayerAdjustmentAndUnlock defaultRenderGlobals.animation; setAttr defaultRenderGlobals.animation 1; removeRenderLayerAdjustmentAndUnlock defaultRenderGlobals.startFrame; setAttr defaultRenderGlobals.startFrame 1001;
2021-08-02 19:40:18: 0: removeRenderLayerAdjustmentAndUnlock defaultRenderGlobals.animation; setAttr defaultRenderGlobals.animation 1; removeRenderLayerAdjustmentAndUnlock defaultRenderGlobals.endFrame; setAttr defaultRenderGlobals.endFrame 1001;
2021-08-02 19:40:18: 0: removeRenderLayerAdjustmentAndUnlock defaultRenderGlobals.byFrameStep; catch(setAttr defaultRenderGlobals.byFrameStep 1);
2021-08-02 19:40:18: 0: if( $redshiftMajorVersion >1.2 || ( $redshiftMajorVersion == 1.2 && (int)$redshiftVersions[2] > 81) ){ removeRenderLayerAdjustmentAndUnlock defaultRenderGlobals.imageFilePrefix; catch(setAttr -type "string" defaultRenderGlobals.imageFilePrefix "shots/seq01_0050/rendering/rendering_test_003/<Camera>/<RenderLayer>/<RenderLayer>"); } else { removeRenderLayerAdjustmentAndUnlock redshiftOptions.imageFilePrefix; catch(setAttr -type "string" redshiftOptions.imageFilePrefix "shots/seq01_0050/rendering/rendering_test_003/<Camera>/<RenderLayer>/<RenderLayer>"); }
2021-08-02 19:40:18: 0: workspace -fr “images” “C:/ProgramData/Thinkbox/Deadline10/workers/WS2001/jobsData/61082cfd8a4fb24040006d59/mayaOutput_tempPys7c0”; workspace -fr “depth” “C:/ProgramData/Thinkbox/Deadline10/workers/WS2001/jobsData/61082cfd8a4fb24040006d59/mayaOutput_tempPys7c0”;
2021-08-02 19:40:18: 0: makeCameraRenderable(“cam1”);
2021-08-02 19:40:18: 0: removeRenderLayerAdjustmentAndUnlock defaultResolution.width; catch(setAttr defaultResolution.width 1920);
2021-08-02 19:40:18: 0: removeRenderLayerAdjustmentAndUnlock defaultResolution.height; catch(setAttr defaultResolution.height 1080);
2021-08-02 19:40:18: 0: setAttr redshiftOptions.logLevel 2;
2021-08-02 19:40:18: 0: int $buildNumber = (int)$redshiftVersions[2];if ($redshiftMajorVersion == 2.5 && $buildNumber > 30 && $buildNumber < 47 && size(getAttr "defaultRenderGlobals.imageFilePrefix") > 0) {setAttr -type “string” “redshiftOptions.imageFilePrefix” “”;}setMayaSoftwareLayers($rl, $rp); setImageSizePercent($resize); redshiftBatchRender("");
2021-08-02 19:40:18: 0: }
2021-08-02 19:40:18: 0: //
2021-08-02 19:40:18: 0: // Main part
2021-08-02 19:40:18: 0: //
2021-08-02 19:40:18: 0: proc mainDeadlineRender() {
2021-08-02 19:40:18: 0: string $sceneName = “//filer1/prods/2106_TAYASUI/WORK/VFX/scenes/shots/seq01_0050/rendering/seq01_0050_rendering_test_003.mb”;
2021-08-02 19:40:18: 0: print (“Loading scene: " + $sceneName + “\n”);
2021-08-02 19:40:18: 0: catch( python( “DeadlineMayaBatchFunctions.ForceLoadPlugins(“xgenToolkit”)” ) );
2021-08-02 19:40:18: 0: int $loadFailed = catch( file -o $sceneName );
2021-08-02 19:40:18: 0: if (!$loadFailed) {
2021-08-02 19:40:18: 0: catch( python( “DeadlineMayaBatchFunctions.OutputPluginVersions()” ) );
2021-08-02 19:40:18: 0: }
2021-08-02 19:40:18: 0: catch( remapNodeFilePathsWithTokens( “file”, “fileTextureName”, true ) );
2021-08-02 19:40:18: 0: catch( remapNodeFilePathsWithTokens( “aiStandIn”, “dso”, false ) );
2021-08-02 19:40:18: 0: catch( mapOpenColorIOFile( 0 ) );
2021-08-02 19:40:18: 0: string $checkScene = file -q -sn;
2021-08-02 19:40:18: 0: if ($checkScene==”") {
2021-08-02 19:40:18: 0: error (“Cannot load scene “” + $sceneName + “”. Please check the scene path, then try opening the scene on the machine which ran this job to troubleshoot the problem.\n”);
2021-08-02 19:40:18: 0: } else if (catch(renderIt($sceneName))) {
2021-08-02 19:40:18: 0: error (“Render failed.\n”);
2021-08-02 19:40:18: 0: } else {
2021-08-02 19:40:18: 0: print (“Render completed.\n”);
2021-08-02 19:40:18: 0: }
2021-08-02 19:40:18: 0: }
2021-08-02 19:40:18: 0: mainDeadlineRender();
2021-08-02 19:40:18: 0: // Ending Mel program
2021-08-02 19:40:18: 0: WARNING: ################################# SCRIPT LOG END #################################
2021-08-02 19:40:18: 0: Done executing plugin command of type ‘Render Task’

My friend, right now we are in production and we just cannot render with Deadline Redshift. Since I have been using it, the support here is non existant and the updates are extremely sketchy.

Just like you, I don’t have any support on the posts I write here for help, so you’re own your own. Good luck.

We are having the same issues. Incredibly buggy