Fstorm Concurrent Tasks with Deadline

Anyone using Deadline with Fstorm had any success splitting a job frame per GPU?

I have a render node with 4x GPUs and i wanted to assign a frame task per GPU, i tried using the “Concurrent Tasks” since Fstorm doesn’t support GPU affinity, but it seems to use all GPUs per frame still.

I’m out of ideas on how to make this work with Fstorm, this is specially useful for render animations and using the most out of each render node.

GPU Affinity is a feature of the renderer. If the renderer has a flag for specifying which GPUs to use, we can implement some command line parameters in the integration plugin to limit it. We have done this for Redshift, then for V-Ray GPU… I don’t think we have this for Fstorm, but you should check with the developers if the option exists. If it does, it should be trivial to add to Deadline.