Rendering a PRTFume its easy to get the fire element, its just the Emission. Is there a way to only get the smoke part of the render as an element?
I tried sending the color to a custom data element but it seems to come out unshaded.
Thanks
Hi Jordan,
Currently, you can add a SpecificLight Render Element for each light in the scene and then combine them all into one Diffuse pass in post.
Thanks Bobo, that makes sense!
It would be good to have an All light pass available as a render element too.
I added a Selected Light element but get this error:
Krakatoa Error
channel_map.define_channel: Cannot add a channel named “_Element_Skull[L]_Fill_Spot01_252” to the channel map, because it is an invalid identifier name.
OK
We are running the latest beta version of 1.6.
As a temp. workaround, rename your light.
The name of the light is used in the name of the internal channel used by Krakatoa to store the light’s data, and I am quite sure “[” and “]” are not valid characters for a particle data channel name.
We should fix this by replacing any invalid characters with “_” when building the channel name. Sorry for the inconvenience!
Do I summarize correctly by saying that you would like a Render Element that is like the normal render result, except does not have the Emission portion? Then you could do Emission + NewElement = FullRender?
Yes exactly, that would be good!