On the Processing tab of 3Ds Max’s render dialogue there is a checkbox for Geometry Caching. This makes animations render faster because only changed geometry translates for each render. However I don’t think there’s an advantage for rendering stills since it’s only a single frame.
But now that I use Deadline to tile jobs I wonder if this would be useful.
Can a tile job benefit from having the Geometry Cache on? Does each tile have to re-translate all the geometry? Or can the tile read from the cache?
Thanks,
Shaun
Hi Shaun,
We haven’t tested tile rendering with the geometry cache on. I would guess that if it doesn’t help single frame renders, than it probably wouldn’t help tile renders either since each machine is just rendering a region of a single frame. At least, this would be the case for single job tile renders (which only work on one frame). If you don’t use the single tile job option, you have the ability to tile render sequences of frames, in which case they might benefit from the option.
If you get the chance to test this out, let us know the results!
Cheers,
Just saw this thread and thought I would add some detail to it…
Geometry caching built into the MR renderer in 3dsMax2008+ is not supported over the network.
The only alternative is to consider the use of MR proxies which can be saved out to a network path, but its not quite the same thing.
Geometry caching is designed to speed up local rendering workflow only at the moment.
Mike