getting back the initial material

Hi,

in my scene there are several PRT Loaders and there has been some material assigned to those particles. Now, I am adding some KCM expressions to create passes for the compositing and I want to do away with that material I once attached to the PRT Loaders. How can I reset a PRT Loader so it has the initial material it originally had on creation?

Ok, I found if I assign a standard Krakatoa Material and uncheck Scattering, this does the job for me.

If you really need to kill the material on a node, the easiest way I know of is to use MAXScript like so:

$.material = undefined

Which will remove the material from the selected node. If you have a specific named node in mind you can refer to it by sticking a dollar sign in front. For example:

$PRTLoader001.material = undefined