I hope you guys can help me. I am new at Krakatoa MX, but love it so far
With the PRT- Loader I have inserted particles from RealFlow and tried to colored them by their z-position. That works! Low z-values are black, und high z-values are blue.
But I want to control the color, so I guess I have to add a material with a gradient ramp into the diffuse map slot. I also added a texture-coord output and a curve to my magma, but it seems not to work.
I can just see the error message poking out behind the material editor. It says “Magma input type incorrect: | Input Index: 1 | Expected Type: blah | Found Type: blah blah”. Magma is trying to tell you that your curve operator is expecting a scalar float value and you’ve passed a vector.
Remove the 3:ToVector node and move it to the other side of the 6:Curve node so that the z coordinate from 2:Breakout is passed to the 6:Curve op, then the result is stuffed into the X coordinate of a ToVector.