How do you create dependent jobs in ROPs in Houdini? E.g. say I have a fetch node that I want to render first, then a geometry rop to cache a sim then a mantra rop to render it.
Also the deadline ROP doesn’t seem to respect ‘Render Current Frame’ on ROPs, it seems to just take the frame range regardless.
I’m no expert, but the ROP node should do it for you:
The Deadline output driver submits render jobs to Deadline for distribution on the farm. When you press the ‘Submit to Deadline’ button all upstream nodes will be submitted to Deadline while respecting all dependencies, locks and bypassed nodes. While submitting jobs if another Deadline ROP is encountered all further dependent nodes will use the new ROPs properties for future jobs.
(from Houdini → Job Submission)
This is a fairly new feature for Deadline though, so you’ll want to be on a newer version of 10. Looks like it came in on Service Pack 17:
Job dependencies specified in the submitter are now applied to the job properly, and are appended to any job dependencies that are already set by the ROP during submission.
(from Release notes)