Houdini Wedge ROP do not working

Hello 111,

The issue with the previous code was that we were passing the frames in to the render call of the wedge node. So frameTuple was ( start,end,step ), for some reason Wedge nodes interpret this as render the output driver ( for all frames it is set up for ) once per frame in the range.

What this meant in our case was that if a task was frames 1-5 it would render frames 1-5 5 times each. We fixed this by not passing a frame range into the render call ( setting frameTuple to an empty set ).

Grant

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