How to render the particles like water

Hi everyone
Can anybody tell me how to render the splash with krakatoa. I have done a test for the water fall down on the ground in Realflow and get the main fluid particles and the splash particles.
I meshed the main fluid particles with Frost and rendered it in Vray. But I do not know how to do with the splash particles in Krakatoa. Because the detail of the splash is not look very good like the picture i uploaded.
So I want somebody to tell me how to render it in Krakatoa. make the splash look like a water.
And i have another question about how to do with the transition between the splash and mesh. they rendered in diffrent way and it look very strange.
It will be great if somebody can give me some help.:slight_smile:
Thanks very much.:slight_smile:

Here are some ideas:
thinkboxsoftware.com/krakato … -and-frost

This tutorial shows you how to increase the particle count of the splash so you could render more particles than you have simulated. If you render them as points, you will have to deal with the compositing in post. Unfortunately, I am not a good 2D comper, so I cannot help with advice there.

It also shows how to use the Krakatoa Volumetric effect (available only in the commercial version of Krakatoa MX 2) to integrate particles in Scanline or VRay in one render without compositing.

Thanks Bobo!!!It is great
I will have a try

great tutorial Bobo! used the same workflow with Niaid, get some very nice results!

cheers

sam