do you think you could integrate the RV Player into the Deadline monitor?
After all it is the defacto standard in most VFX studios (especially now, that is is bundled with Shotgun) and everyone knows how to use it.
It could be docked or floating like a little mini player with a Deadline deep integration that automatically updates/populates the RV timeline with the new frames.
This would make render wrangling SO much more fun!
You could also integrate little buttons below the player to switch between the EXR channels, etc.
Originally I thought it would be cool to do this with Draft but I think RV is the much better choice for this scenario.
Somehow I was hoping to get a more positive response from the forum for this suggestion, as this would mean a tremendous workflow improvement (if not game changer) for many artists/companies if they would be able to see the render output in realtime inside RV.
Maybe we have to develop an deadline plugin for RV ourselves. Should not be to hard to check for all “completed” frames and update the RV timeline based on this.
Right now people have to constantly launch RV through the monitor and do not have any “instant” feedback inside the monitor, even though this would be extremely helpful to spot render errors early on.
Timor
P.S: there is a “live” Nuke connection already where RV switches the viewer automatically when selecting a different node. Sth. like this with Deadline would be amazing.
At this point I haven’t heard back from the devs, so it’s hard to say if this is something that we can add into Deadline, but if it is a simple enough process I am sure we could see it added, though unlikely for 7.2 as it’s nearly done it’s beta phase.
Speaking as a developer and Deadline customer who has done a lot of work on RV customization, this is not a feature I would consider to be worthwhile for the developers to sink resources in to. RV is not currently exposed as a library, so there is no way to embed it in another application; the fact that it also happens to use Qt doesn’t automatically make this possible. Currently, the only way to implement a feature like this would be to send events to RV over a socket connection, but you would need a system for dispatching those events to connected RV clients built into Deadline, and the whole system would likely be very fragile (especially in heavily customized RV environments).
Bottom line: If an artist is willing to take on the responsibility of quality-checking their renders while they are running, requiring them to double-click a task to view the job’s output is not a major impediment to their workflow.