Job form mac to mac OK, from PC to mac does not work

Hi,

I´ve just set up our macs to join the renderfarm (PCs), and when submitting jobs from mac to this farm works ok.

Now I set up my mac to a new pool, and send job from mac to this pool in the renderfarm, also works.

But when sending a job from a PC, to this pool, will not work.

The path mapping is taken care of I think, since I can send from mac to PC. (well the mapping would work one way at lest, but from the log I don’t get errors from submitting from PC to mac… ) BUT:

The errors I get is:

2010-03-19 14:02:28: 0: INFO: Startup Directory: “/Applications/Autodesk/maya2010/Maya.app/Contents/bin”
2010-03-19 14:02:28: 0: INFO: Process Priority: BelowNormal
2010-03-19 14:02:28: 0: INFO: Process is now running
2010-03-19 14:02:28: 0: STDOUT: Starting “/Applications/Autodesk/maya2010/Maya.app/Contents/bin/maya”
2010-03-19 14:02:28: 0: INFO: Deadline is ignoring error: “Error: could not find installed copy of Maya. Please install maya” because plugin setting Strict Error Checking is enabled and this error is not usually fatal.
2010-03-19 14:02:28: 0: STDOUT: Error: could not find installed copy of Maya. Please install maya
2010-03-19 14:02:28: 0: STDOUT: or set MAYA_LOCATION environment variable to point to location
2010-03-19 14:02:28: 0: STDOUT: // Maya exited with status 1
2010-03-19 14:02:28: 0: INFO: Process exit code: 1
2010-03-19 14:02:34: Scheduler Thread - Render Thread 0 threw an error:
2010-03-19 14:02:34: Scheduler Thread - Exception during render: An error occurred in RenderTasks(): Error in CheckExitCode(): Renderer returned non-zero error code 1. Check the renderer’s output.
at Deadline.Plugins.ScriptPlugin.RenderTasks (Int32 startFrame, Int32 endFrame, System.String& outMessage) [0x00000] in :0
2010-03-19 14:02:34: >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
2010-03-19 14:02:34:
Exception Details
RenderPluginException – Exception during render: An error occurred in RenderTasks(): Error in CheckExitCode(): Renderer returned non-zero error code 1. Check the renderer’s output.
at Deadline.Plugins.ScriptPlugin.RenderTasks (Int32 startFrame, Int32 endFrame, System.String& outMessage) [0x00000] in :0
RenderPluginException.Cause: JobError (2)
Exception.Source: deadline
Exception.TargetSite: Void RenderTask(Int32, Int32)
Exception.Data: ( )
Exception.StackTrace:
at Deadline.Plugins.Plugin.RenderTask (Int32 startFrame, Int32 endFrame) [0x00000] in :0
at Deadline.Slaves.SlaveRenderThread.RenderCurrentTask () [0x00000] in :0

2010-03-19 14:02:34: <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

So why is deadline asking me to install maya?

/Helge

Hi Helge,

Which version of Deadline are you using? Also, when you submit the job, do you have the “Use MayaBatch” option enabled or disabled?

Thanks!

  • Ryan

DEADLINE v4, sp1 on the macs, and Use Maya Batch is on… I think

But know it seems to work, could have been some restarts etc…

Submitting from PC and rendering on mac…

Well, this was with a new pool with only one mac in it.

Does it bring any problems to the table, if the pool consists of macs and pcs?

/Helge

This shouldn’t be a problem. We’ve had success submitting and rendering the same job across all 3 operating systems at the same, so as long as your path mappings are set up properly (which it sounds like they are), you should be fine. Anyways, glad to hear it’s working now.

Cheers,

  • Ryan