The operator assumes that the X axis of the particle shape will be pointing along the Normal. This is because Particle Flow assumes the X axis to be the leading axis when rotating an object along a Velocity, too. And we render or save the X axis of a particle as its Normal in Krakatoa.
So if you
*Create a default Geosphere
*Create a Cone
*Create a Standard PFlow
*Add a Position Object operator and pick the Geosphere
*Set it to All Vertices
*Set the Particle count to 162, Viewport % to 100
*Remove the Speed and Rotation operators.
*Replace the Shape with Shape Instance
*Pick the Cone as Shape Instance source
*Add a Krakatoa Geometry Lookup, pick the Geosphere, check Use in Normal Vector and leave as TM
*Switch Display to Geometry
your cones will be aligned incorrectly with their X axis along the normal.
If you add an XForm modifier, go to Sub-Object Gizmo level and rotate at 90 degrees about Y, your cone will point along the X axis and you will get spikes on your Geosphere!
If you want to accelerate the particles along the Normals, you can check “Apply Only Once” in the Lookup operator, then add a Speed By Surface, enter 300 Variation 200, pick the Geosphere, and your particles will fly away from the surface Normals…
(Here is frame 2 of my test animation)
I’ve been given an evaluation copy, I requested for a full version and they got it for me.
It might be off topic, but just in case if Krakatoa is unavailable, how can this be done using (formerly box 3) in Max 2014?