Krakatoa MX 2.0 Documentation Thread

[size=200]Krakatoa MX 2.0 Beta 8 (RC3) New Features, Updates and Fixes[/size]

[size=150]PRT Cloner[/size]

  • PRT Cloner node list was being sorted alphabetically, now it will preserve the order of adding nodes.
  • PRT Cloner was not using the ShapeIndex channel correctly, this has been fixed.

[size=150]Magma[/size]

  • Changed KCM MacroScript to allow inserting the modifier above the currently selected modifier on the stack. Previously, it was always added to the top of the stack.
  • Fixed the collapsed node width to match the uncollapsed node width.
  • Fixed the reorder function which was leaving too much space in column 2.
  • Fixed auto-reorder when entering BLOP for editing (sub-flow was not being reordered).
  • Set the EXIT BLOP EDITING rollout to a higher category to appear near the top of the panel.
  • Changed Default Types selector to appear for all operators, even when it makes no sense - it wasn’t showing up for some operators due to hard-coding the supported types. It will be up to the user to decide when to change the type and whether the change makes sense.
  • Added recursive BLOP controls exposure (inputs inside of nested BLOPs will show up correctly in the Command Panel if exposed)
  • Fixed InputParticle’ picked node storage to save file / undo file which was causing undo corruption.
  • Fixed the direct insertion of an operator into an existing BLOP insocket wire which was causing an error.
  • Added MakeCircle and XFormVbyNxT BLOP presets (used in the PRT Maker Video Tutorial)
  • Fixed path names of BLOPs in [B] menu - attempting to insert a BLOP from a sub-menu had issues due to backslash escape combinations, now storing path with forward slashes.
  • Added node description in info line when rolling over a node with Notes.

[size=150]Krakatoa Material and Raytracing[/size]

[size=150]Krakatoa Atmospheric Effect[/size]

  • Fixed KRAtmospheric effect to disable Lighting and Emission controls when not in use.
  • Optimized Krakatoa Atmospheric Effect shadows calculation - Light Density now correctly affects the Atmospheric Shadows cast on Geometry. This allows you to set Camera Density to 0 and still cast full shadows on geometry, or set Lighting Density to very low and have the shadow become more transparent. Previously, the Camera Density affected the shadow’s density.

[size=150]VFB Extensions[/size]

  • Preventing an error when the LOCK button is pressed but the Max value is not initialized (0).