Krakatoa MX 2.0 Documentation Thread

[size=150]Missing Features (ToDo List):[/size]
*Shadows from/on KRAtrmospherics are not supported yet. (FIXED in BETA 3)
*KRAtmospherics should perform adaptive sampling, right now the step is fixed. (FIXED in BETA 3)
*Global Overrides and Custom Render Elements need to be switched to Magma 2. They still use Magma 1.x. (FIXED in BETA 3)
*Magma 1.x KCMs need automatic conversion to Magma 2. (FIXED in BETA 3)
*Voxel Rendering should produce all Render Elements.
*PRT Creator needs scripted UI for fractal generation. (FIXED in BETA 3)
*There is a new MXS method for saving particles, so scripted tools for creating Proxies or resaving streams might emerge in the future. It is in the build, but no tools based on it have been provided yet.

[size=150]Known Bugs and Limitations:[/size]
*InputGeometry supports only one node right now. (FIXED in BETA 3)
*Not all MagmaFlow operations generate undo records.
*Changing the Domain (Range) of a Curve Control operator does not preserve the tangents correctly
*Curve Control Presets saving and loading and some flipping operations not supported yet. (FIXED in BETA 3)
*The PRT Creator shows no icon.
*3ds Max Environment Map as Background in Screen Coordinates still not working.
*Raytrace Map reflections only work in Krakatoa Material’s Emission slot; does not work in Magma InputTexmap yet.