Hi
I’m currently tasked to do a disintegration effect with krakatoa and during my tests almost everything is working fine so far except when I try to save particles after I used pflow with krakatoa prt birth to modify their behavior.
My current workflow is:
- Create Picture for the projection
- Spawn particles on Object during Frame Zero use camera per pixel map on particles and use krakatoa for partitioning.
- Deactivate first Pflow System. Load Partition into Prt Loader to see if the the color etc came over correctly (which it did)
- Go back into pflow create a new particle system which looks like:
Event 1: Krakatoa PRT Birth (use prt loader 1)-> Krakatoa PRT UPDATE(use prt loader 1) (Position/ID/COLOR checked) -> Age test (Age>1) -> NEW EVENT -> Krakatoa PRT UPDATE(use prt loader 1) (ID/COLOR CHECKED) -> Collision Test -> NEW EVENT -> Force ->DELETE (Age 120) (Display operators are there just didn’t want to mention them everytime)
Inside the PRT Loader I have a constant particle count of 3.9 mio particles and if I scrub the timeline pflow agrees with that number. The Number is constant.
But as soon as I want to save my modified particles to a new prt sequence Krakatoa PRT Birth is producing another 3.9 million particles every other frame. Only during the saving process.
While saving to a prt sequence Krakatoa PRT Birth produces another set of 3.9 million particles at frame 3 so my total goes up to 7,8 million but if I just go to maybe frame 5 and render my particle count stays at 3.9 million.
I created a new scene redid the whole thing but I get the same result.
I’m using max 2014 and Krakatoa version 2.1.8.50654
Hope somebody could help me.