Krakatoa Prt Loader + Realflow KillbyVolume Question

Hi there,

I’ve done a simulation in RealFlow and used a simple kill volume so the sim would be optimized, etc… When I import bin sequence using krakatoaprtloader and render it, instead of disappearing when they are “killed”, the particle assumes that position and stops. This problem is only viewed while rendering (preview inside 3dsmax is correct!)! Maybe there is a quick way to solve this, right?
My quick solve was modelling a box with the same shape of the kill volume from realflow and use it to cull the krakatoaprtloader before using stoke to make all the partitions.

Cheers,

After two day’s fighting with this issue, we’ve found this solution that seems to be working: