We hope to post a first Beta of 1.2 soon, but while you wait, here is an early test of Krakatoa 1.2 running against 1.1 in the disciplines Shading and Culling.
The Shading task was to load a box made of 10 million particles from a PRT file and assign a Standard material with two Cellular maps - one in the Diffuse channel and another in the Opacity channel.
The Culling task was to load the same box of 10 million particles from the same PRT file and cull against a default geosphere primitive.
All tests were run in 3ds Max 2008 64 bit on a 2xDual-Core 2.2 GHz Opteron 2214 with 4GB RAM.
Note that the drawing portion of the rendering is not multi-threaded yet, so both versions performed the actual drawing in the same time. The videos demonstrate the improvements in the loading/shading/culling phase only.
Both videos require the Camtasia TechSmith Codec.