Hi there,
So, after having 1000 problems related to scale issues using 3dsmax and realflow (different velocities, density issues, etc, etc), I wonder what’s the best method to have correct scaling using krakatoa, 3dsmax and realflow sims. Should I work in inches, meters, centimeters? I’m willing to start all over just to avoid having to find what channels I have to adjust with magma, etc.
After all the tests, I think I should go with generic units - 1unit=1inch. It seems that importing and exporting from 3dsmax to realflow it’s always with same scale, and while rendering with krakatoa, intensity seems to be accurate to the standard values (shadows also). Agreed?
Thanks,