So I have got a scene for LW 11 that has some plugin missing.
Which is fine, normally when using the standard lwsn.exe it will skip past the error and continue rendering unless its a huge failure. however Deadline will stop with the task as soon as it hits the first error.
IS there a way to tell deadline to keep chugging even though it encounters those errors?
0: STDOUT: Clearing scene
0: STDOUT: Loading scene
0: STDOUT: Pre-processing scene
0: STDOUT: Loading plug-in
0: STDOUT: Plug-in class "MasterHandler" name ".SceneEditorStandardBanks" slot 1
0: STDOUT: Plug-in loaded
0: STDOUT: Loading plug-in
0: STDOUT: Plug-in class "ViewportObjectHandler" name ".VPR" slot 1
0: STDOUT: Loading plug-in
0: STDOUT: Plug-in class "ViewportObjectHandler" name ".VPR" slot 2
0: STDOUT: Loading plug-in
0: STDOUT: Plug-in class "ViewportObjectHandler" name ".VPR" slot 3
0: STDOUT: Loading plug-in
0: STDOUT: Plug-in class "ViewportObjectHandler" name ".VPR" slot 4
0: STDOUT: Loading "Objects/Buildings/Rooftop/Rooftop_Model_v005_tch.lwo"
0: INFO: Received response: Loading
0: INFO: Sending command: wait
0: STDOUT: Can't load plug-in "Input".Plug-in Error: No plug-in of type NodeHandler found with name Input.
I can load it in LW no problem, and it throws me the error, but I can just hit ok and it moves ahead, same with manually doing it via LSWN. its just killed via deadline.
Any way to tell it to ignore?