Lightwave Error

So I have got a scene for LW 11 that has some plugin missing.
Which is fine, normally when using the standard lwsn.exe it will skip past the error and continue rendering unless its a huge failure. however Deadline will stop with the task as soon as it hits the first error.
IS there a way to tell deadline to keep chugging even though it encounters those errors?

0: STDOUT: Clearing scene 0: STDOUT: Loading scene 0: STDOUT: Pre-processing scene 0: STDOUT: Loading plug-in 0: STDOUT: Plug-in class "MasterHandler" name ".SceneEditorStandardBanks" slot 1 0: STDOUT: Plug-in loaded 0: STDOUT: Loading plug-in 0: STDOUT: Plug-in class "ViewportObjectHandler" name ".VPR" slot 1 0: STDOUT: Loading plug-in 0: STDOUT: Plug-in class "ViewportObjectHandler" name ".VPR" slot 2 0: STDOUT: Loading plug-in 0: STDOUT: Plug-in class "ViewportObjectHandler" name ".VPR" slot 3 0: STDOUT: Loading plug-in 0: STDOUT: Plug-in class "ViewportObjectHandler" name ".VPR" slot 4 0: STDOUT: Loading "Objects/Buildings/Rooftop/Rooftop_Model_v005_tch.lwo" 0: INFO: Received response: Loading 0: INFO: Sending command: wait 0: STDOUT: Can't load plug-in "Input".Plug-in Error: No plug-in of type NodeHandler found with name Input.

I can load it in LW no problem, and it throws me the error, but I can just hit ok and it moves ahead, same with manually doing it via LSWN. its just killed via deadline.
Any way to tell it to ignore?

Hello Dave,

There is definitely some error handling code we can use to have Deadline not fail on the first error. The file you need to chance is “[repo]\plugins\Lightwave\Lightwave.py” and the line is around 326, where you see self.AddStdoutHandlerCallback. A new line needs to be added to handle the errors, for example “No plug-in of type” or something fairly specific to this type of error, but one we would be unlikely to see on other more critical errors. I can try to get you a new plugin file with this added in in the morning.

Cheers,

Hello Dave,

I have the new plugin file for you. You would put the .py file from inside the zip file into “[repo]\plugins\Lightwave\Lightwave.py” after backing up the original file. Let me know how this works.
Lightwave.zip (4.56 KB)

Thanks Dave,
Works like a charm!