I’m trying to install deadline 5.2. What I need to know is do I have to install 3d max script in both computers or on machine? Can you please tell me step by step how to install the script.
Do I need to install client on my repository comp, I want to run deadline monitor cause that’s where I’ll be running everything like sending a job to the other comp
My first question would have to be why you are trying out 5.2 when 6.0 is released and 6.1 is in beta?
As for your other questions, you should install the client applications on any machine while will submit, render, or monitor jobs in the repository. Any machine that will be rendering will need to have the render software installed. As for the integrated submission script, for 5.2 the steps are here: thinkboxsoftware.com/deadlin … ript_Setup though think the steps are pretty much the same. Hope that helps.
The Integrated Submission Script for 3ds Max (we call it “SMTD”, short for “Submit Max To Deadline”) has to be installed on the machines that will be submitting jobs. That is usually workstations, but really any machine with a 3ds Max license could run the script. The Slave machines that will be rendering do not need the script, unless they happen to be workstations, too.
When rendering, Deadline typically runs Max in network (slave) mode without the User Interface and without using up a Max license (this is the mode Backburner would use), and MAXScript has severe limitations (like not having access to any UI controls anyway). So while 3ds Max has to be installed on the Slaves, it does not have to be licensed because it will never fire up its UI during rendering.
You can submit jobs from as many machines as you want. Also, you can run the Monitor on as many machines as you want (since it does not require a Deadline license). It is ok to install the client software on any of the machines you have. In fact, it is possible to install both the Repository, the client software (Slave and Monitor) and the 3D software (3dsMax) with the SMTD script on A SINGLE machine (e.g. a laptop) and submit, manage and render jobs without even having a network! I have this on my laptop for when I am on the road… And with one or two computers running the Deadline Slave software, you don’t need a Deadline license, so that’s quite a common setup
I know I provided more info that you asked for, so the sort version is:
SMTD is only needed on the machine(s) running 3ds Max in workstation mode that will be sending jobs to the queue.
If a plugin will be needed for the rendering, then you have to make sure it is installed (and licensed of needed) on all network rendering machines (slaves).
SMTD provides options to ignore the missing plugin messages when a plugin is not installed, but also not needed for the rendering of a scene. For example, if you are rendering with VRay, VRay must be installed on both the submitting workstation and on the rendering machines. But if Krakatoa was also installed on the submitting machine but was not installed on the rendering machines, and if no Krakatoa features were needed to perform the VRay rendering, you could instruct Deadline to ignore any missing DLL errors that might arise from the missing Krakatoa installation.
In addition, Deadline allows you to define Groups of machines with similar characteristics, and Limits to deal with limited licensing of plugins or applications. For example, if you have 10 render nodes, but only 4 of them have some required software or plugin installed, you could add these 4 machines to a named Group and limit the job to render only using this Group to avoid errors on the other 6.
Or if the plugin is installed on all 10 machines, but there is a floating license with only 3 licenses, you can set up a named Limit containing 3 “stubs”. Each time one of the 10 machines picks up a job with that Limit, it will try to acquire a stub, and when it is finished it will return it. This way, the first three machines will be able to get a stub and the other 7 won’t, ensuring that only three machines can use the three available licenses at any given time.
Hope this helps.
Have you considered reading through the Deadline Documentation?
the problem is I’m asking question while I’m on a job… but your answers are helpful a lot and i was planing to do a tutorial from start to and using deadline render. after I’m done with my job…
There are a few possible causes for these kinds of problems.
If 3dsmaxcmd does not run, chances are Backburner was not installed correctly. Backburner is an integral part of 3ds Max, and the 3dsmaxcmd command line rendering actually uses Backburner to run a local render job. So you should make sure the Backburner that came with the installer of 3ds Max 2013 was actually installed correctly.
Another thing to keep in mind is that the initial release of 3ds Max 2013 had a bug (actually a bug fix that caused a bug with Deadline) and was not supported out of the box. The latest Service Pack (a.k.a. Product Update) should be installed in order for 3ds Max 2013 to function correctly with Deadline. There was a similar issue with the original release of 3ds Max 2012 (there it was a bug in MAXScript not closing files correctly) that made it impossible to use with Deadline (or in general, really).
I don’t think this is related to your problem (the Backburner issue seems to be more likely), but I wanted to make sure you know about these known issues on Autodesk’s side that could affect your Deadline experience…