thanks for the quick reply, i tried to choose directly mentalray in the submit windows but the result is the same, render complete without images.
here is the log ![:slight_smile: :slight_smile:](https://forums.thinkboxsoftware.com/images/emoji/twitter/slight_smile.png?v=6)
is quite bigger than the first, and i have deleted some “0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: …” because was to long.
Scheduler Thread - Successfully mapped X: to \ROGUE\RenderDIR
Scheduler Thread - Synchronizing job files
Scheduler Thread - Synchronization time for job files: 3.978 s
Scheduler Thread - Synchronizing plugin files
Scheduler Thread - Synchronization time for plugin files: 31.2 ms
Constructor: MayaBatch
0: Task timeout is disabled.
0: Loaded job: Untitled (999_050_999_3f9d1ccc)
0: Successfully mapped X: to \ROGUE\RenderDIR
0: INFO: StartJob: initializing script plugin MayaBatch
0: INFO: About: Maya Batch Plugin for Deadline
0: INFO: Rendering with Maya version 2012.0
0: INFO: Starting monitored managed process MayaBatch
0: INFO: Any stdout that matches the regular expression “READY FOR INPUT” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “FLEXlm error: ." will be handled as appropriate
0: INFO: Any stdout that matches the regular expression "Finished Rendering..([0-9]+).[^.]+” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “.Finished Rendering.” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “Constructing shading groups|Rendering current frame” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “.Error: .|.Warning: .” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “progr: +([0-9]+.[0-9]+)% +rendered” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “progr: +([0-9]+.[0-9]+)% +computing final gather points” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “progr: writing image file .* (frame ([0-9]+))” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “progr: +rendering finished” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “[PROGRESS] Completed frame*” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “.[PROGRESS] TURTLE rendering frame 100.00.” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “.Render complete.” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “[PROGRESS] Percentage of rendering done: (.)" will be handled as appropriate
0: INFO: Any stdout that matches the regular expression ".[PROGRESS] TURTLE rendering frame ([0-9]+.[0-9]+)." will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “.RIMG : +([0-9]+)%" will be handled as appropriate
0: INFO: Any stdout that matches the regular expression "V-Ray: Building light cache” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression "V-Ray: Prepass ([0-9]+) of ([0-9]+)” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “V-Ray: Rendering image*” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “V-Ray: +([0-9]+)%” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “V-Ray: +([0-9]+) %” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “([0-9]+) % completed” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “V-Ray: Updating frame at time ([0-9]+)” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “V-Ray: Render complete” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “[PROGRESS] ([0-9]+) percent” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “([0-9]+)%” will be handled as appropriate
0: INFO: Any popup windows with titles matching the regular expression “.entry point.” will be ignored
0: INFO: Any popup windows with titles matching the regular expression “.Entry Point.” will be ignored
0: INFO: Any popup windows with titles matching the regular expression “.Render history settings.” will be ignored
0: INFO: Stdout Handling Enabled: True
0: INFO: Popup Handling Enabled: True
0: INFO: Using Process Tree: True
0: INFO: Hiding DOS Window: True
0: INFO: Creating New Console: False
0: INFO: Not enforcing a build of Maya
0: INFO: Render Executable: “C:\Program Files\Autodesk\Maya2012\bin\MayaBatch.exe”
0: INFO: Render Argument: -prompt -file “C:/Users/renderfarm/AppData/Local/Thinkbox/Deadline/slave/jobsData/Nave_011.mb” -proj “X:/Crystal/”
0: INFO: Startup Directory: “C:\Program Files\Autodesk\Maya2012\bin”
0: INFO: Process Priority: BelowNormal
0: INFO: Process is now running
0: Plugin rendering frame(s): 210
0: INFO: Waiting until maya is ready to go
0: STDOUT: mental ray for Maya 2012
0: STDOUT: mental ray: version 3.9.1.36, Feb 2 2011, revision 138829
0: STDOUT: File read in 4 seconds.
0: STDOUT: Result: C:/Users/renderfarm/AppData/Local/Thinkbox/Deadline/slave/jobsData/Nave_011.mb
0: STDOUT: mel: READY FOR INPUT
0: INFO: Rendering with mentalray
0: INFO: Rendering to local drive, will copy files and folders to final location after render is complete
0: INFO: Creating melscript to execute
0: INFO: Script contents:
0: INFO:
////////////////////////////////////////////////////////////////////////////
// Starting Mel program
proc renderIt(string $name) {
string $opt=""; string $rl=""; string $rp=""; int $renderThreads = 2; float $resize=-1.; miLoadMayatomr; miCreateDefaultNodes(); select defaultRenderGlobals; setAttr .renderAll 1;
removeRenderLayerAdjustmentAndUnlock .animation; setAttr .animation 1; removeRenderLayerAdjustmentAndUnlock .startFrame; setAttr .startFrame 210;
removeRenderLayerAdjustmentAndUnlock .animation; setAttr .animation 1; removeRenderLayerAdjustmentAndUnlock .endFrame; setAttr .endFrame 210;
removeRenderLayerAdjustmentAndUnlock .byFrameStep; catch(setAttr .byFrameStep 1
);
workspace -rt “images” “C:/Users/renderfarm/AppData/Local/Thinkbox/Deadline/slave/jobsData/mayaOutput_tempSNP5R0”; workspace -rt “depth” “C:/Users/renderfarm/AppData/Local/Thinkbox/Deadline/slave/jobsData/mayaOutput_tempSNP5R0”;
global int $g_mrBatchRenderCmdOption_NumThreadAutoOn = true; global int $g_mrBatchRenderCmdOption_NumThreadAuto = true;
global int $g_mrBatchRenderCmdOption_MemLimitAutoOn = true; global int $g_mrBatchRenderCmdOption_MemLimitAuto = true;
global int $g_mrBatchRenderCmdOption_VerbosityOn = true; global int $g_mrBatchRenderCmdOption_Verbosity = 5;
setMayaSoftwareLayers($rl, $rp); miCreateMentalJobs(); setImageSizePercent($resize); mayaBatchRenderProcedure(0, “”, “”, “mentalRay”, $opt);
}
//
// Main part
//
string $sceneName = “C:/Users/renderfarm/AppData/Local/Thinkbox/Deadline/slave/jobsData/Nave_011.mb”;
string $checkScene = file -q -sn
;
if ($checkScene=="") {
error (“Cannot load scene. Please check the scene name.\n”);
} else if (catch(renderIt($sceneName)
)) {
error (“Render failed.\n”);
} else {
print (“Render completed.\n”);
}
// Ending Mel program
0: INFO: Executing script: C:\Users\renderfarm\AppData\Local\Temp\tmp29BB.tmp
0: INFO: Waiting for script to finish
0: STDOUT: mel: initMPS with licenseOption 0
0: STDOUT: mental ray: got 8 satellite CPUs.
0: STDOUT: Prog: (Mayatomr.Scene) : optimize animation detection: done 453 animated nodes
0: STDOUT: MEM 0.0 info : heap size limit set to 5942 MB
0: STDOUT: Info: (mental ray) : number of render thread(s): 24
0: STDOUT: Info: (Mayatomr) : render layer defaultRenderLayer
0: STDOUT: Info: (Mayatomr.Nodes) : custom string options found
0: STDOUT: Info: (Mayatomr.Nodes) : derive mental ray global approximation settings from Maya
0: STDOUT: Info: (Mayatomr.Nodes) : derive mental ray global displacement settings from Maya
0: STDOUT: Info: (Mayatomr.Scene) : update lights and related shaders
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Sun_light
0: STDOUT: Info: (Mayatomr.Scene) : update cameras and related shaders
0: STDOUT: Info: (Mayatomr.Scene) : update geometry and materials
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Box001:Box001Shape
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_columns
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_deck2_stairs
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_deck2_railings
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_building_deck2
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv__deck2_
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_deck1_railings_
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_building_deck1_
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_deck_1_
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_deck1_stairs_
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_deck1_windows_
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv__deck4_
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv__deck04_
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_deck04_stairs
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_deck4_railings
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_building_deck04_windows1_
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Object15
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_front_lights
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_building_deck04
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_deck4_inner_parts1_
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_deck4_inner_parts3_
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_deck4_inner_parts2_
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_deck3_stairs
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv__deck3_
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_deck3_railings
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_building_deck03
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_control_cabin_windows_
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_deck1_windows_29
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv__top_deck_
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_top_deck_front_part__building1_
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_top_deck_front_part__building1_big_navigation_element
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_top_deck_building1_1_q
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Box63
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_top_deck_front_part__building1_railings
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_top_deck_front_part__glass_things_
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_top_deck_front_part__building1_separators
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_top_deck_front_part__building1_big_navigation_element_antennes
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Rectangle28
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_top_deck_front_part__building1_big_navigation_element2
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Sphere05
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Rectangle31
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_top_deck_front_part__building1_element
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_top_deck_front_part__building1_misc
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_top_deck_navigation_equip
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_top_deck_middle_pool_boarders
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_top_deck_middle_pool_railings
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_top_deck_sliding_roof_
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_top_deck_sliding_roof_railings
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_top_deck_tennis_court
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_top_deck_building1_
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_top_deck_building1_2_
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_topdeck_windows
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_top_deck_railings_
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_top_deck_building1_1_chimney_element
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_top_deck_main_logo
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_top_deck__tennis_lamps_
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_top_deck_building1_1_chimney
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_top_deck_lamps
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Plane102
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Line07
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_LIFEBOAT_type1_crane
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_LIFEBOAT_type1_
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_LIFEBOAT_type1_crane2
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_LIFEBOAT_type2_crane2
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_LIFEBOAT_type2_crane
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_LIFEBOAT_type2
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_LIFEBOAT_type3_crane
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_LIFEBOAT_type3
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_LIFEBOAT_type3_crane2
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_LIFEBOAT_type1_05
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_LIFEBOAT_type1_crane11
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_LIFEBOAT_type1_crane12
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_LIFEBOAT_type1_06
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_LIFEBOAT_type1_crane13
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_LIFEBOAT_type1_crane14
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_BODY
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_body_engine
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Body_front_propelllers
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_deck__1_railings
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_deck__1
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_deck__2
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Body_items_
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_deck0_frontdeck_fence_
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_deck0_frontdeck_fence2_
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_deck_0_
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_deck0_back_doors
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_deck0_back_items
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_railings_deck0_
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_building_deck0_
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_deck0_stairs_
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Back_Lamps
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_windows_deck0
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_liferafts_crane2
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv__LIFE_RAFT_PAIR_
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_armchair_type1_20
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Cylinder11
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Cylinder12
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_armchair_type1_15
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_armchair_type1_16
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_armchair_type1_17
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Cylinder09
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_armchair_type1_12
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_armchair_type1_13
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_armchair_type1_14
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Cylinder10
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Cylinder17
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Cylinder18
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_armchair_type1_24
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_armchair_type1_25
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_armchair_type1_26
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Cylinder21
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Cylinder22
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_armchair_type1_30
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_armchair_type1_31
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_armchair_type1_32
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Cylinder23
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Cylinder24
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_armchair_type1_33
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_armchair_type1_34
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_armchair_type1_35
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Cylinder15
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Cylinder16
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_armchair_type1_21
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_armchair_type1_22
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_armchair_type1_23
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Cylinder29
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_armchair_type1_42
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_armchair_type1_43
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_armchair_type1_44
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Cylinder31
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_armchair_type1_45
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_armchair_type1_46
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_armchair_type1_47
0: STDOUT: Info: (Mayatomr.Scene) : update texture reference objects
0: STDOUT: Info: (Mayatomr.Nodes) : custom string options found
0: STDOUT: Info: (Mayatomr.Nodes) : derive mental ray global approximation settings from Maya
0: STDOUT: Info: (Mayatomr.Nodes) : derive mental ray global displacement settings from Maya
0: STDOUT: Info: (Mayatomr.Scene) : update lights and related shaders
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Sun_light
0: STDOUT: Info: (Mayatomr.Scene) : update cameras and related shaders
0: WARNING: Deadline is ignoring error “Warning: The frame buffer name “MV2N:Pass_Mv2DNormRemap.Render_Cam” should be less than 28 characters, it has been automatically shortened to MV2N:Pass_Mv2DNorm4049725510!” because plugin setting Strict Error Checking is disabled.
0: STDOUT: Warning: The frame buffer name “MV2N:Pass_Mv2DNormRemap.Render_Cam” should be less than 28 characters, it has been automatically shortened to MV2N:Pass_Mv2DNorm4049725510!
0: WARNING: Deadline is ignoring error “Warning: The frame buffer name “BEAUTY:Pass_Beauty.Render_Cam” should be less than 28 characters, it has been automatically shortened to BEAUTY:Pass_Beauty3618680557!” because plugin setting Strict Error Checking is disabled.
0: STDOUT: Warning: The frame buffer name “BEAUTY:Pass_Beauty.Render_Cam” should be less than 28 characters, it has been automatically shortened to BEAUTY:Pass_Beauty3618680557!
0: WARNING: Deadline is ignoring error “Warning: The frame buffer name “DIFFNS:Pass_DiffuseNoShadow.Render_Cam” should be less than 28 characters, it has been automatically shortened to DIFFNS:Pass_Diffus1804383788!” because plugin setting Strict Error Checking is disabled.
0: STDOUT: Warning: The frame buffer name “DIFFNS:Pass_DiffuseNoShadow.Render_Cam” should be less than 28 characters, it has been automatically shortened to DIFFNS:Pass_Diffus1804383788!
0: WARNING: Deadline is ignoring error “Warning: The frame buffer name “SPECNS:Pass_SpecularNoShadow.Render_Cam” should be less than 28 characters, it has been automatically shortened to SPECNS:Pass_Specul3801593745!” because plugin setting Strict Error Checking is disabled.
0: STDOUT: Warning: The frame buffer name “SPECNS:Pass_SpecularNoShadow.Render_Cam” should be less than 28 characters, it has been automatically shortened to SPECNS:Pass_Specul3801593745!
0: WARNING: Deadline is ignoring error “Warning: The frame buffer name “INDIRR:Pass_Indirect.Render_Cam” should be less than 28 characters, it has been automatically shortened to INDIRR:Pass_Indire3780587450!” because plugin setting Strict Error Checking is disabled.
0: STDOUT: Warning: The frame buffer name “INDIRR:Pass_Indirect.Render_Cam” should be less than 28 characters, it has been automatically shortened to INDIRR:Pass_Indire3780587450!
0: WARNING: Deadline is ignoring error “Warning: The frame buffer name “DIRRNS:Pass_DirectIrradianceNoShadow.Render_Cam” should be less than 28 characters, it has been automatically shortened to DIRRNS:Pass_Direct1124703942!” because plugin setting Strict Error Checking is disabled.
0: STDOUT: Warning: The frame buffer name “DIRRNS:Pass_DirectIrradianceNoShadow.Render_Cam” should be less than 28 characters, it has been automatically shortened to DIRRNS:Pass_Direct1124703942!
0: WARNING: Deadline is ignoring error “Warning: The frame buffer name “REFL:Pass_Reflection.Render_Cam” should be less than 28 characters, it has been automatically shortened to REFL:Pass_Reflection16154541!” because plugin setting Strict Error Checking is disabled.
0: STDOUT: Warning: The frame buffer name “REFL:Pass_Reflection.Render_Cam” should be less than 28 characters, it has been automatically shortened to REFL:Pass_Reflection16154541!
0: WARNING: Deadline is ignoring error “Warning: The frame buffer name “REFR:Pass_Refraction.Render_Cam” should be less than 28 characters, it has been automatically shortened to REFR:Pass_Refracti1463558533!” because plugin setting Strict Error Checking is disabled.
0: STDOUT: Warning: The frame buffer name “REFR:Pass_Refraction.Render_Cam” should be less than 28 characters, it has been automatically shortened to REFR:Pass_Refracti1463558533!
0: WARNING: Deadline is ignoring error “Warning: The frame buffer name “BEAUTY:Pass_Beauty.Render_Cam” should be less than 28 characters, it has been automatically shortened to BEAUTY:Pass_Beauty3618680557!” because plugin setting Strict Error Checking is disabled.
0: STDOUT: Warning: The frame buffer name “BEAUTY:Pass_Beauty.Render_Cam” should be less than 28 characters, it has been automatically shortened to BEAUTY:Pass_Beauty3618680557!
0: WARNING: Deadline is ignoring error “Warning: The frame buffer name “DIFFNS:Pass_DiffuseNoShadow.Render_Cam” should be less than 28 characters, it has been automatically shortened to DIFFNS:Pass_Diffus1804383788!” because plugin setting Strict Error Checking is disabled.
0: STDOUT: Warning: The frame buffer name “DIFFNS:Pass_DiffuseNoShadow.Render_Cam” should be less than 28 characters, it has been automatically shortened to DIFFNS:Pass_Diffus1804383788!
0: WARNING: Deadline is ignoring error “Warning: The frame buffer name “INDIRR:Pass_Indirect.Render_Cam” should be less than 28 characters, it has been automatically shortened to INDIRR:Pass_Indire3780587450!” because plugin setting Strict Error Checking is disabled.
0: STDOUT: Warning: The frame buffer name “INDIRR:Pass_Indirect.Render_Cam” should be less than 28 characters, it has been automatically shortened to INDIRR:Pass_Indire3780587450!
0: WARNING: Deadline is ignoring error “Warning: The frame buffer name “MV2N:Pass_Mv2DNormRemap.Render_Cam” should be less than 28 characters, it has been automatically shortened to MV2N:Pass_Mv2DNorm4049725510!” because plugin setting Strict Error Checking is disabled.
0: STDOUT: Warning: The frame buffer name “MV2N:Pass_Mv2DNormRemap.Render_Cam” should be less than 28 characters, it has been automatically shortened to MV2N:Pass_Mv2DNorm4049725510!
0: WARNING: Deadline is ignoring error “Warning: The frame buffer name “SPECNS:Pass_SpecularNoShadow.Render_Cam” should be less than 28 characters, it has been automatically shortened to SPECNS:Pass_Specul3801593745!” because plugin setting Strict Error Checking is disabled.
0: STDOUT: Warning: The frame buffer name “SPECNS:Pass_SpecularNoShadow.Render_Cam” should be less than 28 characters, it has been automatically shortened to SPECNS:Pass_Specul3801593745!
0: WARNING: Deadline is ignoring error “Warning: The frame buffer name “DIRRNS:Pass_DirectIrradianceNoShadow.Render_Cam” should be less than 28 characters, it has been automatically shortened to DIRRNS:Pass_Direct1124703942!” because plugin setting Strict Error Checking is disabled.
0: STDOUT: Warning: The frame buffer name “DIRRNS:Pass_DirectIrradianceNoShadow.Render_Cam” should be less than 28 characters, it has been automatically shortened to DIRRNS:Pass_Direct1124703942!
0: WARNING: Deadline is ignoring error “Warning: The frame buffer name “REFL:Pass_Reflection.Render_Cam” should be less than 28 characters, it has been automatically shortened to REFL:Pass_Reflection16154541!” because plugin setting Strict Error Checking is disabled.
0: STDOUT: Warning: The frame buffer name “REFL:Pass_Reflection.Render_Cam” should be less than 28 characters, it has been automatically shortened to REFL:Pass_Reflection16154541!
0: WARNING: Deadline is ignoring error “Warning: The frame buffer name “REFR:Pass_Refraction.Render_Cam” should be less than 28 characters, it has been automatically shortened to REFR:Pass_Refracti1463558533!” because plugin setting Strict Error Checking is disabled.
0: STDOUT: Warning: The frame buffer name “REFR:Pass_Refraction.Render_Cam” should be less than 28 characters, it has been automatically shortened to REFR:Pass_Refracti1463558533!
0: STDOUT: Info: (Mayatomr.Scene) : update geometry and materials
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Box001:Box001Shape
0: WARNING: Deadline is ignoring error “Error: (Mayatomr.Shader) : Box001SG: no shader assigned in material” because plugin setting Strict Error Checking is disabled.
0: STDOUT: Error: (Mayatomr.Shader) : Box001SG: no shader assigned in material
0: WARNING: Deadline is ignoring error “Error: (Mayatomr.Shader) : Box001SG1: no shader assigned in material” because plugin setting Strict Error Checking is disabled.
0: STDOUT: Error: (Mayatomr.Shader) : Box001SG1: no shader assigned in material
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_columns
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_deck2_stairs
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_deck2_railings
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_building_deck2
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv__deck2_
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_deck1_railings_
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_building_deck1_
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_deck_1_
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_deck1_stairs_
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_deck1_windows_
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv__deck4_
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv__deck04_
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_deck04_stairs
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_deck4_railings
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_building_deck04_windows1_
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Object15
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_front_lights
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_building_deck04
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_deck4_inner_parts1_
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_deck4_inner_parts3_
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_deck4_inner_parts2_
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_deck3_stairs
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv__deck3_
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_deck3_railings
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_building_deck03
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_control_cabin_windows_
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_deck1_windows_29
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv__top_deck_
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_top_deck_front_part__building1_
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_top_deck_front_part__building1_big_navigation_element
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_top_deck_building1_1_q
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Box63
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_top_deck_front_part__building1_railings
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_top_deck_front_part__glass_things_
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_top_deck_front_part__building1_separators
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_top_deck_front_part__building1_big_navigation_element_antennes
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Rectangle28
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_top_deck_front_part__building1_big_navigation_element2
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Sphere05
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Rectangle31
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_top_deck_front_part__building1_element
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_top_deck_front_part__building1_misc
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_top_deck_navigation_equip
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_top_deck_middle_pool_boarders
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_top_deck_middle_pool_railings
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_top_deck_sliding_roof_
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_top_deck_sliding_roof_railings
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_top_deck_tennis_court
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_top_deck_building1_
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_top_deck_building1_2_
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_topdeck_windows
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_top_deck_railings_
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_top_deck_building1_1_chimney_element
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_top_deck_main_logo
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_top_deck__tennis_lamps_
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_top_deck_building1_1_chimney
0: STDOUT: Info: (Mayatomr.Nodes) : place2dTexture5.vertexUvOne: unsupported type of connection, current plug value used instead
0: STDOUT: Info: (Mayatomr.Nodes) : place2dTexture5.vertexUvTwo: unsupported type of connection, current plug value used instead
0: STDOUT: Info: (Mayatomr.Nodes) : place2dTexture5.vertexUvThree: unsupported type of connection, current plug value used instead
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_top_deck_lamps
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Plane102
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Line07
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_LIFEBOAT_type1_crane
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_LIFEBOAT_type1_
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_LIFEBOAT_type1_crane2
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_LIFEBOAT_type2_crane2
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_LIFEBOAT_type2_crane
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_LIFEBOAT_type2
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_LIFEBOAT_type3_crane
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_LIFEBOAT_type3
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_LIFEBOAT_type3_crane2
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_LIFEBOAT_type1_05
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_LIFEBOAT_type1_crane11
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_LIFEBOAT_type1_crane12
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_LIFEBOAT_type1_06
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_LIFEBOAT_type1_crane13
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_LIFEBOAT_type1_crane14
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_BODY
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_body_engine
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Body_front_propelllers
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_deck__1_railings
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_deck__1
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_deck__2
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Body_items_
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_deck0_frontdeck_fence_
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_deck0_frontdeck_fence2_
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_deck_0_
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_deck0_back_doors
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_deck0_back_items
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_railings_deck0_
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_building_deck0_
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_deck0_stairs_
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Back_Lamps
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_windows_deck0
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_liferafts_crane2
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv__LIFE_RAFT_PAIR_
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv__LIFE_RAFT_PAIR_16
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_liferafts_crane1
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv__liferaft_small_
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_deck0_front_element
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Box02
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_front_deck_item1_
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Box04
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_deck0_front_pool
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv__cargo1_
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv__cargo2_
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv__safebouy_01
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv__cargo2_02
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_01
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_02
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_03
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_04
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_05
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_06
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_07
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_08
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_09
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_10
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_11
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_12
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_13
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_14
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_15
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_16
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_17
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_18
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_19
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_20
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_21
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_22
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_23
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_24
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_25
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_26
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_27
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_28
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_29
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_30
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_31
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_32
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_33
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_34
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_35
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_36
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_37
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_38
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_39
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_40
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_41
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_42
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_43
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_44
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_45
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_46
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_47
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_48
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_49
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_50
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_51
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_52
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_53
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_54
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_55
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_56
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_57
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_58
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_59
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_60
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_61
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_62
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_63
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_64
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_65
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_67
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_69
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_71
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_73
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_75
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_77
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_79
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_81
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_83
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_85
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_87
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_88
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_89
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_90
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_91
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_92
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_93
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_94
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_95
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_96
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_97
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_98
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_99
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_100
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_101
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_102
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_103
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_104
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_105
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_106
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_107
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_108
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_109
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_110
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_111
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_112
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_113
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_114
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_115
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_116
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_117
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_118
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_119
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_120
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_121
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_122
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_123
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_124
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_125
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_126
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_127
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_128
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_129
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_192
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_193
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_194
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_195
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_196
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_197
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_176
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_177
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_178
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_179
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_180
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_181
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_182
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_183
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_184
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_185
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_186
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_187
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_198
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type1_Opt_199
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type2_Opt_01
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type2_Opt_02
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type2_Opt_03
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type2_Opt_04
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type2_Opt_05
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type2_Opt_06
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type2_Opt_07
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type2_Opt_08
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type2_Opt_09
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type2_Opt_10
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type2_Opt_11
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type2_Opt_12
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type2_Opt_13
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type2_Opt_14
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type2_Opt_15
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type2_Opt_16
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type2_Opt_17
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type2_Opt_18
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type2_Opt_19
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type2_Opt_20
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type2_Opt_21
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type2_Opt_22
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Chaiselongue_type2_Opt_23
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Cylinder13
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Cylinder14
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_armchair_type1_18
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_armchair_type1_19
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_armchair_type1_20
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Cylinder11
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Cylinder12
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_armchair_type1_15
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_armchair_type1_16
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_armchair_type1_17
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Cylinder09
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_armchair_type1_12
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_armchair_type1_13
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_armchair_type1_14
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Cylinder10
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Cylinder17
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Cylinder18
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_armchair_type1_24
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_armchair_type1_25
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_armchair_type1_26
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Cylinder21
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Cylinder22
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_armchair_type1_30
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_armchair_type1_31
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_armchair_type1_32
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Cylinder23
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Cylinder24
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_armchair_type1_33
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_armchair_type1_34
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_armchair_type1_35
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Cylinder15
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Cylinder16
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_armchair_type1_21
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_armchair_type1_22
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_armchair_type1_23
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Cylinder29
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_armchair_type1_42
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_armchair_type1_43
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_armchair_type1_44
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_Cylinder31
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_armchair_type1_45
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_armchair_type1_46
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Cerv_armchair_type1_47
0: STDOUT: Info: (Mayatomr.Scene) : render camera: Render_Cam
0: STDOUT: MEM 0.2 info : total memory: 8182 Mb
0: STDOUT: MEM 0.2 info : free memory : 5385 Mb
0: STDOUT: RC 0.2 info : in scanline mode lens shaders may not modify rays
0: STDOUT: SCEN 0.2 progr: begin scene preprocessing for frame 210
0: STDOUT: SCEN 0.2 info : 385 geometry leaf instances (385 scheduled, 0 cached, 0 shared)
0: STDOUT: SCEN 0.2 info : 1 light leaf instance
0: STDOUT: SCEN 0.2 info : wallclock 0:00:00.21 for scene preprocessing
0: STDOUT: SCEN 0.2 info : allocated 379 MB, max resident 379 MB
0: STDOUT: RC 0.2 info : scene extent: (33.87,142.22,-1.61) : (57.52,148.33,2.20)
0: STDOUT: RC 0.2 info : option: scanline on
0: STDOUT: RC 0.2 info : option: trace on
0: STDOUT: RC 0.2 info : option: trace depth reflection 4, refraction 4, sum 8
0: STDOUT: RC 0.2 info : option: acceleration bsp2
0: STDOUT: RC 0.2 info : option: shadow on
0: STDOUT: RC 0.2 info : option: shadow maps (use) (recompute)
0: STDOUT: RC 0.2 info : option: lightmap on
0: STDOUT: RC 0.2 info : option: motion on
0: STDOUT: RC 0.2 info : option: shutter 0 0
0: STDOUT: RC 0.2 info : option: time contrast 0.2 0.2 0.2 0.2
0: STDOUT: RC 0.2 info : option: motion steps 1
0: STDOUT: RC 0.2 info : option: luminance weights 0.212671 0.71516 0.072169
0: STDOUT: RC 0.2 info : option: caustic off
0: STDOUT: RC 0.2 info : option: globillum off
0: STDOUT: RC 0.2 info : option: finalgather on
0: STDOUT: RC 0.2 info : option: finalg. mode multiframe
0: STDOUT: RC 0.2 info : option: finalg. points 500
0: STDOUT: RC 0.2 info : option: finalg. rays 500
0: STDOUT: RC 0.2 info : option: rebuild on
0: STDOUT: RC 0.2 info : option: finalg. depth reflection 1, refraction 1,
0: STDOUT: RC 0.2 info : option: diffuse 0, total 2
0: STDOUT: RC 0.2 info : option: finalg. scale 1 1 1 1
0: STDOUT: RC 0.2 info : option: finalg. secondary scale 1 1 1 1
0: STDOUT: RC 0.2 info : option: samples min 1, max 3
0: STDOUT: RC 0.2 info : option: contrast 0.05 0.05 0.05 0.05, all buffers
0: STDOUT: RC 0.2 info : option: jitter 1
0: STDOUT: RC 0.2 info : option: filter gauss 3 3
0: STDOUT: RC 0.2 info : option: face both
0: STDOUT: RC 0.2 info : option: hair on
0: STDOUT: RC 0.2 info : option: task size 64
0: STDOUT: RC 0.2 info : option: pixel preview off
0: STDOUT: RC 0.2 info : option: lens on
0: STDOUT: RC 0.2 info : option: volume on
0: STDOUT: RC 0.2 info : option: geometry on
0: STDOUT: RC 0.2 info : option: displace on
0: STDOUT: RC 0.2 info : option: premultiply on
0: STDOUT: RC 0.2 info : option: colorclip raw
0: STDOUT: RC 0.2 info : option: output on
0: STDOUT: RC 0.2 info : option: merge on
0: STDOUT: RC 0.2 info : option: texture cache local
0: STDOUT: RC 0.2 info : option: limit dynamic
0: STDOUT: RC 0.2 info : option: fb mem management mapped
0: STDOUT: RC 0.2 info : camera: type filter name
0: STDOUT: RC 0.2 info : rgba_h yes mayaGlow
0: STDOUT: RC 0.2 info : rgba_h yes BEAUTY:Pass_Beauty3618680557
0: STDOUT: RC 0.2 info : rgb_h yes AMB:Pass_Ambient.Render_Cam
0: STDOUT: RC 0.2 info : z yes CAMZ:Pass_Depth.Render_Cam
0: STDOUT: RC 0.2 info : rgb_h yes DIFFNS:Pass_Diffus1804383788
0: STDOUT: RC 0.2 info : rgb_h yes DIFF:Pass_Diffuse.Render_Cam
0: STDOUT: RC 0.2 info : rgb_h yes INDIRR:Pass_Indire3780587450
0: STDOUT: RC 0.2 info : m yes MV2N:Pass_Mv2DNorm4049725510
0: STDOUT: RC 0.2 info : rgb_h yes SHD:Pass_Shadow.Render_Cam
0: STDOUT: RC 0.2 info : rgb_h yes SPECNS:Pass_Specul3801593745
0: STDOUT: RC 0.2 info : rgb_h yes DIRRNS:Pass_Direct1124703942
0: STDOUT: RC 0.2 info : rgb_h yes REFL:Pass_Reflection16154541
0: STDOUT: RC 0.2 info : rgb_h yes REFR:Pass_Refracti1463558533
0: STDOUT: RC 0.2 info : rgba_h yes mayaColor
0: STDOUT: RC 0.2 info : camera: focal length 0.59055
0: STDOUT: RC 0.2 info : camera: aperture 0.792126
0: STDOUT: RC 0.2 info : camera: aspect 1.77778
0: STDOUT: RC 0.2 info : camera: resolution 1280 720
0: STDOUT: RC 0.2 info : camera: clip 0.1 1e+009
0: STDOUT: RC 0.2 info : camera: frame 210 210 0
0: STDOUT: RCFG 0.2 progr: scheduling precomputing final gather jobs
0: STDOUT: RCI 0.2 progr: begin intersection preprocessing
0: STDOUT: RCI 0.2 info : rendering with motion blur
0: STDOUT: RCI 0.2 info : using scanline for eye rays
0: STDOUT: RCI 0.2 info : using BSP2 for secondary rays
0: STDOUT: PHEN 0.2 info : -----------------------------------------------
0: STDOUT: PHEN 0.2 info : mayabase version 10.8, compiled on Mar 11 2011.
0: STDOUT: PHEN 0.2 info : -----------------------------------------------
0: STDOUT: RCI 0.2 progr: end intersection preprocessing
0: STDOUT: RCI 0.2 info : wallclock 0:00:00.58 for intersection prep.
0: STDOUT: RCI 0.2 info : allocated 392 MB, max resident 392 MB
0: STDOUT: RCFG 0.2 progr: computing final gather points
0: STDOUT: IMG 0.9 progr: opening texture X:/Crystal/sourceimages/colour body2.jpg, for reading
0: STDOUT: IMG 0.10 progr: opening texture X:/Crystal/sourceimages/HDR/New_clouds_fromVUE.hdr, for reading
0: STDOUT: IMG 0.24 progr: opening texture X:/Crystal/sourceimages/wood_type1.jpg, for reading
0: STDOUT: IMG 0.3 progr: opening texture X:/Crystal/sourceimages/deck_wood2.jpeg, for reading
0: STDOUT: PHEN 0.21 warn : mia_material(_x): Refractive falloff is used, but the shadow mode is not set to ‘Segment’.
0: STDOUT: PHEN 0.21 warn : Due to this, the falloff will be fixed, and not be influenced by distance.
0: STDOUT: PHEN 0.21 warn : This can look as good, but is not as physically accurate.
0: STDOUT: PHEN 0.21 warn : If distance-dependent falloff is desired, the ‘Segment’ mode must be used.
0: STDOUT: IMG 0.25 progr: opening texture X:/Crystal/sourceimages/dark.jpg, for reading
0: STDOUT: RCMP 0.2 info : map cache size set to 1287 MB
0: STDOUT: IMG 0.19 progr: opening texture X:/Crystal/sourceimages/CS_logo.jpeg, for reading
0: STDOUT: IMG 0.5 progr: opening texture X:/Crystal/sourceimages/colour Lblue.jpg, for reading
0: STDOUT: IMG 0.5 progr: opening texture X:/Crystal/sourceimages/flags.jpeg, for reading
0: STDOUT: RCFG 0.2 info : finished computing final gather level 2 (pass 1 of 3)
0: STDOUT: RCFG 0.2 info : finished computing final gather level 1 (pass 2 of 3)
0: STDOUT: RCFG 0.2 info : finished computing final gather level 0 (pass 3 of 3)
0: STDOUT: RCFG 0.2 info : depth #finalgather points
0: STDOUT: RCFG 0.2 info : 0 1595
0: STDOUT: RCFG 0.2 info : 1 34
0: STDOUT: RCFG 0.2 info : 2 33
0: STDOUT: RCFG 0.2 info : 3 and higher 4
0: STDOUT: RCFG 0.2 info : ray type number
0: STDOUT: RCFG 0.2 info : eye 76062
0: STDOUT: RCFG 0.2 info : reflection 119218
0: STDOUT: RCFG 0.2 info : refraction 7594
0: STDOUT: RCFG 0.2 info : shadow 90719
0: STDOUT: RCFG 0.2 info : environment 36868
0: STDOUT: RCFG 0.2 info : finalgather 372337
0: STDOUT: RCFG 0.2 info : balancing updated finalgather map (1666 points)
0: STDOUT: RCMP 0.2 info : wallclock 0:00:00.08 for building the BVH for map 0
0: STDOUT: RCMP 0.2 info : allocated 830 MB, max resident 838 MB
0: STDOUT: RCFG 0.2 info : wallclock 0:00:20.39 for computing finalgather points
0: STDOUT: RCFG 0.2 info : allocated 829 MB, max resident 838 MB
0: STDOUT: RC 0.2 progr: rendering shadow maps
0: STDOUT: RC 0.2 progr: rendering finished
0: STDOUT: RC 0.2 info : wallclock 0:00:21.02 for rendering
0: STDOUT: RC 0.2 info : allocated 649 MB, max resident 838 MB
0: STDOUT: GAPM 0.2 info : triangle count (including retessellation) : 4847204
0: STDOUT: PHEN 0.2 info : Reflection rays skipped by threshold: 92195
0: STDOUT: PHEN 0.2 info : Refraction rays skipped by threshold: 1477
0: STDOUT: Render completed.
0: STDOUT: mel: READY FOR INPUT
0: INFO: Moving output files and folders from C:/Users/renderfarm/AppData/Local/Thinkbox/Deadline/slave/jobsData/mayaOutput_tempSNP5R0 to X:/Crystal/images
Scheduler Thread - notification targets…
Scheduler Thread - IROMAN
0: INFO: Ending Maya Job
0: INFO: Waiting for Maya to shut down
0: INFO: Maya has shut down