Hello, all,
Hoping someone here might be able to offer some insight. I’ve got a five-node renderfarm, and lately for some reason when two of my client computers are called to jump on a job, the maya.dlinit file gets deleted in their plugin folders (C:\Deadline\slave\plugins). Based on the error messages copied below, my assumption is that when they are initialized, they delete the file then grab the latest from the repository, and because they can’t find it, they are unable to initialize.
The other clients find the file just fine. Both problem clients are able to access the folder on the repository (at least I can navigate there through Explorer). Any ideas?
Thanks for all help!
Phil
(This is the error message that pops up:)
Exception Details
FileNotFoundException – Could not find file “\Rover\D\DeadlineRepository\plugins\Maya\Maya.dlinit”.
FileNotFoundException.FileName: \Rover\D\DeadlineRepository\plugins\Maya\Maya.dlinit
Exception.TargetSite: Void WinIOError(Int32, System.String)
Exception.Source: mscorlib
Exception.StackTrace:
at System.IO.__Error.WinIOError(Int32 errorCode, String str)
at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite)
at System.IO.FileInfo.CopyTo(String destFileName, Boolean overwrite)
at System.IO.FileInfo.CopyTo(String destFileName)
at Exocortex.IO.Directory2.SynchronizeDirectories(String sourceDirectory, String destDirectory)
Scheduler Thread - Plugin loaded in 0.06 seconds.
0: Loaded job: waterWall_2 (00j_050_o_7a2e9df4)
Scheduler Thread - Render Thread 0 threw an error:
Scheduler Thread - Error initializing script plugin: Could not open plugin configuration “c:\deadline\slave\plugins\Maya.dlinit”