Hi,
We are currently testing tile rendering with Maya and got an issue where Draft tile assembly fails. This is caused by mismatch between actual tile names and tile names in the text file that instructs Draft on how to do the assembly job.
In maya there is a render layer called “PrimaryLayer”, it holds the render passes “Diffuse”, “Specular” and “Reflection”.
In the common tab the output name is set to .png
The actual output file name is (example): _tile_1x1_2x2_PrimaryLayer_Diffuse.png
In the Draft text file instruction it is: tile_1x1_2x2_PrimaryLayer.png
My theory is that the token is replaced with the actual value before submission to Deadline. The is replaced at render time and therefore submitted as is. The problem is, that i think Draft (or the submission script) sees the token as a tag or something else and therefore doesn’t replace it with the render pass names but simply removes it!
Any suggestions on how to get around this?
Or is this maybe a bug?