[code]Constructor: MayaCmd
0: Task timeout is disabled.
0: Loaded job: Untitled (999_050_999_2d69d32a)
0: Successfully mapped X: to \192.168.120.2\Cin_11
0: Successfully mapped N: to \RENDERSERVER\DeadlineRepository
0: Successfully mapped O: to \192.168.120.2\Maya_Rendering
0: Error mapping Y: to \192.168.120.2\video: Der Netzwerkpfad wurde nicht gefunden.
0: Successfully mapped Z: to \192.168.120.2\gingco
0: INFO: StartJob: initializing script plugin MayaCmd
0: INFO: Any stdout that matches the regular expression “FLEXlm error: ." will be handled as appropriate
0: INFO: Any stdout that matches the regular expression "Usage: Render .” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “Finished Rendering..([0-9]+).[^.]+" will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “.Finished Rendering.” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “Constructing shading groups|Rendering current frame” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “.Error: .|.Warning: .” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “progr: +([0-9]+.[0-9]+)% +rendered” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “progr: +([0-9]+.[0-9]+)% +computing final gather points” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression "progr: writing image file . (frame ([0-9]+))” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “progr: +rendering finished” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “[PROGRESS] Completed frame*” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “.[PROGRESS] TURTLE rendering frame 100.00.” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “.Render complete.” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “[PROGRESS] Percentage of rendering done: (.)" will be handled as appropriate
0: INFO: Any stdout that matches the regular expression ".[PROGRESS] TURTLE rendering frame ([0-9]+.[0-9]+)." will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “.RIMG : +([0-9]+)%" will be handled as appropriate
0: INFO: Any stdout that matches the regular expression "V-Ray: Building light cache” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression "V-Ray: Prepass ([0-9]+) of ([0-9]+)” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “V-Ray: Rendering image*” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “V-Ray: +([0-9]+)%” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “V-Ray: +([0-9]+) %” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “([0-9]+) % completed” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “V-Ray: Updating frame at time ([0-9]+)” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “V-Ray: Render complete” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “[PROGRESS] ([0-9]+) percent” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “([0-9]+)%” will be handled as appropriate
0: INFO: Any popup windows with titles matching the regular expression “.entry point.” will be ignored
0: INFO: Any popup windows with titles matching the regular expression “.Entry Point.” will be ignored
0: INFO: Any popup windows with titles matching the regular expression “.Render history settings.” will be ignored
0: INFO: About: Maya Cmd Plugin for Deadline
0: Plugin rendering frame(s): 33
0: INFO: Stdout Handling Enabled: True
0: INFO: Popup Handling Enabled: True
0: INFO: Using Process Tree: True
0: INFO: Hiding DOS Window: True
0: INFO: Creating New Console: False
0: INFO: Not enforcing a build of Maya
0: INFO: Render Executable: “C:\Program Files\Autodesk\Maya2010\bin\Render.exe”
0: INFO: Rendering to network drive
0: INFO: Rendering with Maya version 2010.0
0: INFO: Rendering all layers - using the renderer(s) set in the Maya render settings.
0: INFO: Render Argument: -r file -s 33 -e 33 -b 1 -rd “V:/pathto/images” -proj “V:/pathto” “V:\pathto\scenes\rendering\rendering_04x.mb”
0: INFO: Startup Directory: “C:\Program Files\Autodesk\Maya2010\bin”
0: INFO: Process Priority: BelowNormal
0: INFO: Process is now running
0: STDOUT: Starting “C:\Program Files\Autodesk\Maya2010\bin\mayabatch.exe”
0: STDOUT: [2011/Aug/11|09:59:29] V-Ray: V-Ray for Maya version 1.50.SP1 from Jun 11 2010, 16:45:51
0: STDOUT: [2011/Aug/11|09:59:29] V-Ray: V-Ray core version is 1.90.03
0: STDOUT: mental ray for Maya 2010
0: STDOUT: mental ray: version 3.7.53.5, Jun 17 2009, revision 88216
0: STDOUT: File read in 0 seconds.
0: WARNING: Deadline is ignoring error “Warning: The scene you are referencing contains Fur. You must ensure that the Fur Globals in this scene are set as required,” because plugin setting Strict Error Checking is disabled.
0: STDOUT: Warning: The scene you are referencing contains Fur. You must ensure that the Fur Globals in this scene are set as required,
0: STDOUT: since the values in the referenced Fur Globals node are not used.
0: STDOUT: File read in 0 seconds.
0: STDOUT: File read in 2 seconds.
0: WARNING: Deadline is ignoring error “Warning: The scene you are referencing contains Fur. You must ensure that the Fur Globals in this scene are set as required,” because plugin setting Strict Error Checking is disabled.
0: STDOUT: Warning: The scene you are referencing contains Fur. You must ensure that the Fur Globals in this scene are set as required,
0: STDOUT: since the values in the referenced Fur Globals node are not used.
0: WARNING: Deadline is ignoring error “Warning: The scene you are referencing contains Fur. You must ensure that the Fur Globals in this scene are set as required,” because plugin setting Strict Error Checking is disabled.
0: STDOUT: Warning: The scene you are referencing contains Fur. You must ensure that the Fur Globals in this scene are set as required,
0: STDOUT: since the values in the referenced Fur Globals node are not used.
0: WARNING: Deadline is ignoring error “Warning: line 1: Node ‘::feder_Shape3.instObjGroups[0]’: cannot make assignment to ‘misss_fast_simple_maya2SG’ shader.” because plugin setting Strict Error Checking is disabled.
0: STDOUT: Warning: line 1: Node ‘::feder_Shape3.instObjGroups[0]’: cannot make assignment to ‘misss_fast_simple_maya2SG’ shader.
0: WARNING: Deadline is ignoring error “Warning: line 1: Node ‘::feder_Shape10.instObjGroups[0]’: cannot make assignment to ‘misss_fast_simple_maya2SG’ shader.” because plugin setting Strict Error Checking is disabled.
0: STDOUT: Warning: line 1: Node ‘::feder_Shape10.instObjGroups[0]’: cannot make assignment to ‘misss_fast_simple_maya2SG’ shader.
0: WARNING: Deadline is ignoring error “Warning: line 1: Node ‘::feder_Shape11.instObjGroups[0]’: cannot make assignment to ‘misss_fast_simple_maya2SG’ shader.” because plugin setting Strict Error Checking is disabled.
0: STDOUT: Warning: line 1: Node ‘::feder_Shape11.instObjGroups[0]’: cannot make assignment to ‘misss_fast_simple_maya2SG’ shader.
0: WARNING: Deadline is ignoring error “Warning: line 1: Node ‘::feder_Shape6.instObjGroups[0]’: cannot make assignment to ‘misss_fast_simple_maya2SG’ shader.” because plugin setting Strict Error Checking is disabled.
0: STDOUT: Warning: line 1: Node ‘::feder_Shape6.instObjGroups[0]’: cannot make assignment to ‘misss_fast_simple_maya2SG’ shader.
0: STDOUT: Result: V:/pathto/scenes/ref_anim/ref_anim_cycle.mb
0: STDOUT: initMPS with licenseOption 0
0: STDOUT: Result: V:/pathto/scenes/rendering/rendering_04x.ma
0: STDOUT: Fatal Error. Attempting to save in C:/Users/RENDER~1/AppData/Local/Temp/Rendermaster.20110811.0959.ma
0: STDOUT: // Maya exited with status 1
0: INFO: Process exit code: 1
Scheduler Thread - Render Thread 0 threw an error:
Scheduler Thread - Exception during render: An error occurred in RenderTasks(): Error in CheckExitCode(): Renderer returned non-zero error code 1. Check the renderer’s output.
bei Deadline.Plugins.ScriptPlugin.RenderTasks(Int32 startFrame, Int32 endFrame, String& outMessage)
Exception Details
RenderPluginException – Exception during render: An error occurred in RenderTasks(): Error in CheckExitCode(): Renderer returned non-zero error code 1. Check the renderer’s output.
bei Deadline.Plugins.ScriptPlugin.RenderTasks(Int32 startFrame, Int32 endFrame, String& outMessage)
RenderPluginException.Cause: JobError (2)
RenderPluginException.HasSlaveLog: True
Exception.Data: ( )
Exception.TargetSite: Void RenderTask(Int32, Int32)
Exception.Source: deadline
Exception.StackTrace:
bei Deadline.Plugins.Plugin.RenderTask(Int32 startFrame, Int32 endFrame)
bei Deadline.Slaves.SlaveRenderThread.RenderCurrentTask(TaskLogWriter tlw)
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This is the Errorlog.
I have changed the real path to “pathto”.
Anyone an idea?