Hi,
I have experienced with an “issue”. I have some huge maya scenes with lots of referenced mb files and standins.
When I submit this kind of maya scenes to Deadline, I noticed that there is a slow process happening which is called… “Searching for assets”. In some cases, it cost me 1x-2x mins for submitting 3-4 render layers. Deadline did the “asset searching for each layers”.
I just wonder why deadline will do this asset searching, even I haven’t clicked the “Use Local Asset Caching”. Or there is another purpose about this “asset searching” process.
Any way to speed up this process?
Thanks in advance.
Alan
– == Maya Log in Script Editor == –
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running deadline command: -GetRepositoryFilepath plugins/MayaBatch/AssetTools.mel
Searching for assets…
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a lot list of assets were listed out.
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Hello
Is this from the script editor? Seems like it is getting this option enabled from the render global settings in Maya. Please share a screenshot of the settings. There might be an option to enable verbose logging of melscript listener. Please enable that and share the script editor/listener log again.
I think if there’s a lot of Network assets found which are required at the time of render Maya needs to put them in a file when this options is checked.
Is the render process slow too? Please share the job report in question.
Yup, it is from the script editor.
Please have a look those screen capture images and the txt log from the script editor.
Thx
Txt Log from the Script Editor in Maya 2022
====================================================================================================================================================================
[WORKSPACE] Set project to N:/mnt/job/HappyCG/WorkingFile/CFilm/scenes/LCG/LCGS080/components/lightC
[WORKSPACE] Current directory is N:/mnt/job/HappyCG/WorkingFile/CFilm/scenes/LCG/LCGS080/components/lightC
====================================================================================================================================================================
[RENDER] Arnold is current renderer, aiDefaultOptions are created.
[RENDER] Render output setting is set.
SubmitJobToDeadline;
Grabbing submitter info…
running deadline command: -JSON -GetSubmissionInfo Pools Groups MaxPriority TaskLimit UserHomeDir RepoDir:submission/Maya/Main RepoDir:submission/Integration/Main RepoDir:submission/TileRendering/Main
Importing deadline_submission…
Importing deadline_maya…
running deadline command: -ExecuteScript “N:/DeadlineRepository10/submission/Integration/Main/JobWriter.py” Maya --status --scene-path “N:/mnt/job/HappyCG/WorkingFile/CFilm/scenes/LCG/LCGS080/components/lightC/wip/LCGS080_lightC_wip_0047.mb”
file -save;
// N:/mnt/job/HappyCG/WorkingFile/CFilm/scenes/LCG/LCGS080/components/lightC/wip/LCGS080_lightC_wip_0047.mb //
[WORKSPACE] Set project to N:/mnt/job/HappyCG/WorkingFile/CFilm/scenes/LCG/LCGS080/components/lightC
[WORKSPACE] Current directory is N:/mnt/job/HappyCG/WorkingFile/CFilm/scenes/LCG/LCGS080/components/lightC
====================================================================================================================================================================
[RENDER] Arnold is current renderer, aiDefaultOptions are created.
[RENDER] Render output setting is set.
Submitting job to Deadline…
Maya scene has been modified, saving file
running deadline command: -ParseFrameList “1216-1261” False
running deadline command: -GetRepositoryFilepath plugins/MayaBatch/AssetTools.mel
Searching for assets…
Found Asset: cloudHigh_volShape.dso - N:/mnt/job/HappyCG/WorkingFile/CFilm/scenes/LCG/LCGS080/components/cloud/cacheData/ass/v019/cloudHigh_vol/cloudHigh_vol.####.ass
Found Asset: cloudLow_volShape.dso - N:/mnt/job/HappyCG/WorkingFile/CFilm/scenes/LCG/LCGS080/components/cloud/cacheData/ass/v019/cloudLow_vol/cloudLow_vol.####.ass
Found Asset: LCGS080_cloud:aiVolume1Shape.filename - N:/mnt/job/HappyCG/WorkingFile/CFilm/scenes/LCG/LCGS080/components/cloud/cacheData/vdb/animated_cloud/animated_cloud_001_Low_Res/animated_cloud_001_Low_Res####.vdb
Found Asset: LCGS080_cloud:aiVolume1Shape114.filename - N:/mnt/job/HappyCG/WorkingFile/CFilm/scenes/LCG/LCGS080/components/cloud/cacheData/vdb/animated_cloud/animated_cloud_001_Low_Res/animated_cloud_001_Low_Res####.vdb
Found Asset: LCGS080_cloud:aiVolume1Shape.filename - N:/mnt/job/HappyCG/WorkingFile/CFilm/scenes/LCG/LCGS080/components/cloud/cacheData/vdb/animated_cloud/animated_cloud_001_Low_Res/animated_cloud_001_Low_Res####.vdb
Found Asset: LCGS080_cloud:aiVolume1Shape.filename - N:/mnt/job/HappyCG/WorkingFile/CFilm/scenes/LCG/LCGS080/components/cloud/cacheData/vdb/animated_cloud/animated_cloud_001_Low_Res/animated_cloud_001_Low_Res####.vdb
Found Asset: LCGS080_cloud:aiVolume1Shape227.filename - N:/mnt/job/HappyCG/WorkingFile/CFilm/scenes/LCG/LCGS080/components/cloud/cacheData/vdb/animated_cloud/animated_cloud_001_Low_Res/animated_cloud_001_Low_Res####.vdb
Found Asset: LCGS080_cloud:aiVolume2Shape.filename - N:/mnt/job/HappyCG/WorkingFile/CFilm/scenes/LCG/LCGS080/components/cloud/cacheData/vdb/animated_cloud/animated_cloud_002_Low_Res/animated_cloud_002_Low_Res####.vdb
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SKIP 15xxx lines “Found Asset: …”
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Found Asset: insuranceBldg_setDressB:billboardChinaFlfth_geoGrp_assShape.dso - N:/mnt/job/HappyCG/WorkingFile/CFilm/lib/billboard/billboardChinaFIfth/components/surface/cacheData/ass/v001/billboardChinaFlfth_geoGrp.ass
Found Asset: insuranceBldg_setDressB:billboardCLY_assShape.dso - N:/mnt/job/HappyCG/WorkingFile/CFilm/lib/billboard/billboardCLY/components/surface/cacheData/ass/v001/billboardCLY.ass
Found Asset: insuranceBldg_setDressB:billboardRediffusion_assShape.dso - N:/mnt/job/HappyCG/WorkingFile/CFilm/lib/billboard/billboardRediffusion/components/surface/cacheData/ass/v001/billboardRediffusion.ass
Found Asset: insuranceBldg_setDressB:billboardSunBeer_geoGrp_assShape.dso - N:/mnt/job/HappyCG/WorkingFile/CFilm/lib/billboard/billboardSunBeer/components/surface/cacheData/ass/v001/billboardSunBeer_geoGrp.ass
Found Asset: insuranceBldg_setDressB:billboardTobashi_geoGrp_assShape.dso - N:/mnt/job/HappyCG/WorkingFile/CFilm/lib/billboard/billboardTobashi/components/surface/cacheData/ass/v001/billboardTobashi_geoGrp.ass
Found derivative TX Asset: N:/mnt/job/HappyCG/WorkingFile/CFilm/scenes/LCG/LCGS080/components/lightB/textures/hdri/dikhololo_night_4k_lin_srgb.tx
running deadline command: -ExecuteScript “N:/DeadlineRepository10/submission/Integration/Main/JobWriter.py” Maya --write --scene-path “N:/mnt/job/HappyCG/WorkingFile/CFilm/scenes/LCG/LCGS080/components/lightC/wip/LCGS080_lightC_wip_0047.mb” --job-path “C:/Users/bigpicture/AppData/Local/Thinkbox/Deadline10/temp/maya_deadline_info_1a42c93239.job” --batch-name “LCGS080_lightC_wip_0047”
running deadline command: “C:/Users/bigpicture/AppData/Local/Thinkbox/Deadline10/temp/maya_submission_1a42c93239.txt”
Submission Results For Job LCGS080_lightC_wip_0047 - envSkyLgts_color_rlyr:
Deadline Command 10.1 [v10.1.19.4 Release (d9d0c59e3)]
Submitting to Repository: N:/DeadlineRepository10
Submission Contains No Auxiliary Files.
Result=Success
JobID=6345a827e218760adcf452ff
The job was submitted successfully.
Using renderer: arnold
====================================================================================================================================================================
[WORKSPACE] Set project to N:/mnt/job/HappyCG/WorkingFile/CFilm/scenes/LCG/LCGS080/components/lightC
[WORKSPACE] Current directory is N:/mnt/job/HappyCG/WorkingFile/CFilm/scenes/LCG/LCGS080/components/lightC
====================================================================================================================================================================
[RENDER] Arnold is current renderer, aiDefaultOptions are created.
[RENDER] Render output setting is set.
Hi, @zainali
The above is the log in the script editor after I press the Submit.
“Use Local Asset Caching” is unpicked in the UI.
My render is fine and normal.
Thanks!
@zainali push… please help