Hi, I wondered if you could help me, Im not that experienced, just used deadline a few times before. Anyway Im running deadline 5.2 on windows 7 and Maya 2013, just on two machines. Quit often I’m getting a problem where the files rendered on just one slave “slave B” lets call it where the repository is installed, is having missing textures, and some of the geometry is rendered black ?
Maybe I’m dong something stupid here so wondered if you could check my process
I’m submitting from my main machine computer 1 with “slave A” by opening the maya file from the main drive so it has a shared path and the repository as I mentioned is on the second computer with “slave B”.
I thought as long as the location was on a drive that is shared it didnt matter where the textures where if they were outside the project folder. So I then tried moving all textures into the project folder and submitting again, but still missing textures ? my latest render it was the HDR texture for the IBL node. I did put this image in a folder called HDRIs though.
Is there a rule that deadline will only work with the textures only being in the root of the source images folder or anything ?
I had a quick look at computer ones slave activity log that it constantly puts out n the slave window, There is so much to look at so im not sure but I think it could be looking for the textures that are missing in the wrong place still, before I moved them into the project folder. Again i might be wrong , but I resubmitted a fresh job to deadline and still getting some missing textures, texture paths should be updated right when you submit a job ? any help appreciated, many thanks
I’ve just noticed deadline 6 is available could this fix my issues ?
Hi,
You need to make sure all your deadline slaves have the same network mapping. Can they all access exactly the same network location? If so, are all the textures in your Maya file wired up correctly to this network location? I suggest creating if you haven’t done already, a common drive mapping where all these common assets such as textures are stored and therefore can be accessed centrally.
Mike
Hey thanks for the reply. I only have a two machine set up and the job being submitted on computer 1 whole folder is a shared folder “3D projects” seen on computer 2 where the repository is and where some textures get missed.
On computer 2 in network I can access my shared folders files no problem. I’ve checked the path and they in maya and they are ok.
for example this texture works fine: F:\3D Projects\6 month creature animation course\6 Month creature animation course Maya work\assets\Modern coffee table\as2_wood_22.jpg
but this one does not: F:\3D Projects\6 month creature animation course\6 Month creature animation course Maya work\sourceimages\HDRI\Alexs_Apt_2k_DaveBlurred.hdr
when I open the maya in the submit job window where I set the project path I always make sure I put in the full path: \HPZ620\3D Projects\6 month creature animation course etc instead of F:
most scenes work ok, I just get a few trouble ones
The are both in the same project folder but one is being missed out?
this is just one example, Ive had other scenes miss one or two different textures out, but most textures in the scene are fine. I fixed some by moving them to the actual project folder, even though they were on a different shared folder that can be seen by both computers?
Sorry for my lack of knowledge on this.
Whats the advantage of mapping a folder over having it shared? I generally have my projects in three folders depending on what I’m working on, I would have to map all three on the second computer, just dont see any difference to these folders being seen as shared folders compared to mapped folders from my main computer 1 ?
Many thanks again