Not ignoring missing maps

[code]0: INFO: Updating Materials
0: INFO: Updating Lights
0: INFO: Updating Environment and Effects
0: INFO: Updating World
0: INFO: Updating Render Database
0: INFO: Updating Ray Server
0: INFO: Initializing Render Clients
0: INFO: Broadcasting Frame Begin
0: INFO: Broadcasting Frame End
0: INFO: Lightning: CallCurRendererRenderFrame returned code 0
0: An exception occurred: Exception during render: An error occurred in RenderTasks(): RenderTask: Unexpected exception (Failed to render the frame.
2010/10/13 10:29:40 INF: Loaded C:/Users/renderadmin/AppData/Local/Prime Focus/Deadline/slave/jobsData/360_S_v12.max
2010/10/13 10:29:40 WRN: Gamma Correction is Being Enabled
2010/10/13 10:29:41 INF: Job: C:/Users/renderadmin/AppData/Local/Prime Focus/Deadline/slave/jobsData/360_S_v12.max
2010/10/13 10:29:44 ERR: Missing Map: E:-=Docs=-\Projectos\Imagem\3D------------------------------------------------------.jpg
)
at Deadline.Plugins.ScriptPlugin.RenderTasks(Int32 startFrame, Int32 endFrame, String& outMessage) (Deadline.Plugins.RenderPluginException)
0: Unloading plugin: 3dsmax

[/code]

But if I go into the job properties under Render Options “Ignore Missing External Files” is set to True. Ideas? Could it be the odd file name path?

Hi Gavin,

The actual reason why Deadline is failing this job is because the call to “CallCurRendererRenderFrame” (which renders the current frame) is returning a result of 0, which implies that the render failed. When “Ignore Missing External Files” is enabled, 3dsmax still logs missing external files as errors in the Max.log file, which is why it shows up the way it does in the error report.

Now the question is why 3dsmax is failing to render. One thing to try is to open the scene in Max on the machine that is failing to render the job, and see if you can render locally.

Cheers,

  • Ryan

I’ve actually seen this in finalRender with the “Check for missing maps” checkbox as this one throws an error when rendering on network and Deadline doesn’t have anything to do with it. Once I disabled the checkbox, it worked. Even though the textures weren’t there, of course. :wink: