Hello,
I want to script some behavior of my render and I need to get access to the plugin info from a script running by Nuke. I tried to import Deadline.Scripting but I get a ‘No module name’ error so I think I’m not in the right way.
I want to change a render option of my Nuke job by changing the plugin info through the monitor
Can someone show me the proper way to do it ?
Thank