Hey,
Have a gizmo that has some errors in it, but its renders fine. We tried enabling “Continue on Error”, but Deadline still fails on gizmo errors.
Hey,
Have a gizmo that has some errors in it, but its renders fine. We tried enabling “Continue on Error”, but Deadline still fails on gizmo errors.
Hi,
Can we see the full error message so we can put it into context?
Error: [13:07.18] ERROR: Group3.Core_Bits_Plus1.disable: Nothing is named “parent.Core_Bits_Plus.disable.left”
at Deadline.Plugins.ScriptPlugin.RenderTasks(String taskId, Int32 startFrame, Int32 endFrame, String& outMessage, AbortLevel& abortLevel)
RenderPluginException
at Deadline.Plugins.Plugin.RenderTask(String taskId, Int32 startFrame, Int32 endFrame)
at Deadline.Slaves.SlaveRenderThread.RenderCurrentTask(TaskLogWriter tlw)
2015-05-07 13:07:00: BEGIN - 902-RDR\render.farm
2015-05-07 13:07:00: 0: Start Job timeout is disabled.
2015-05-07 13:07:00: 0: Task timeout is disabled.
2015-05-07 13:07:00: 0: Loaded job: sq074sc001_comp_v36.nk (554b53ced67f961e1cd6ccba)
2015-05-07 13:07:00: 0: Skipping drive mapping because they have already been mapped for this job
2015-05-07 13:07:00: 0: INFO: Executing plugin script C:\Users\render.farm.BAITSTUDIO\AppData\Local\Thinkbox\Deadline7\slave\902-RDR-01\plugins\554b53ced67f961e1cd6ccba\Nuke.py
2015-05-07 13:07:00: 0: INFO: About: Nuke Plugin for Deadline
2015-05-07 13:07:00: 0: INFO: The job’s environment will be merged with the current environment before rendering
2015-05-07 13:07:00: 0: INFO: Executing job preload script C:\Users\render.farm.BAITSTUDIO\AppData\Local\Thinkbox\Deadline7\slave\902-RDR-01\plugins\554b53ced67f961e1cd6ccba\JobPreLoad.py
2015-05-07 13:07:00: 0: INFO: Setting up studio Environment!
2015-05-07 13:07:00: 0: INFO: Prepping OFX cache
2015-05-07 13:07:00: 0: INFO: Checking Nuke temp path: C:\Users\render.farm.BAITSTUDIO\AppData\Local\Temp\nuke
2015-05-07 13:07:00: 0: INFO: Path already exists
2015-05-07 13:07:00: 0: INFO: OFX cache prepped
2015-05-07 13:07:00: 0: Plugin rendering frame(s): 21-30
2015-05-07 13:07:04: 0: INFO: Stdout Handling Enabled: True
2015-05-07 13:07:04: 0: INFO: Popup Handling Enabled: True
2015-05-07 13:07:04: 0: INFO: Using Process Tree: True
2015-05-07 13:07:04: 0: INFO: Hiding DOS Window: True
2015-05-07 13:07:04: 0: INFO: Creating New Console: False
2015-05-07 13:07:04: 0: INFO: Running as user: render.farm
2015-05-07 13:07:04: 0: INFO: Executable: “C:\Program Files\Nuke9.0v4\Nuke9.0.exe”
2015-05-07 13:07:04: 0: INFO: An attempt will be made to render subsequent frames in the range if an error occurs
2015-05-07 13:07:04: 0: INFO: Argument: -V 2 --cont -x -F 21-30 “C:\Users\render.farm.BAITSTUDIO\AppData\Local\Thinkbox\Deadline7\slave\902-RDR-01\jobsData\554b53ced67f961e1cd6ccba\thread0_tempZc6Fa0\sq074sc001_comp_v36.nk”
2015-05-07 13:07:04: 0: INFO: Startup Directory: “C:\Program Files\Nuke9.0v4”
2015-05-07 13:07:04: 0: INFO: Process Priority: BelowNormal
2015-05-07 13:07:04: 0: INFO: Process Affinity: default
2015-05-07 13:07:04: 0: INFO: Process is now running
2015-05-07 13:07:05: 0: STDOUT: Nuke 9.0v4, 64 bit, built Jan 30 2015.
2015-05-07 13:07:05: 0: STDOUT: Copyright © 2015 The Foundry Visionmongers Ltd. All Rights Reserved.
2015-05-07 13:07:06: 0: STDOUT: Loading C:/Program Files/Nuke9.0v4/plugins/_pathsetup.py
2015-05-07 13:07:06: 0: STDOUT: Loading C:/Program Files/Nuke9.0v4/plugins/init.tcl
2015-05-07 13:07:06: 0: STDOUT: Loading C:/Program Files/Nuke9.0v4/plugins/init.py
2015-05-07 13:07:06: 0: STDOUT: Loading C:/Program Files/Nuke9.0v4/plugins/setenv.tcl
2015-05-07 13:07:06: 0: STDOUT: Loading C:/Program Files/Nuke9.0v4/plugins/formats.tcl
2015-05-07 13:07:06: 0: STDOUT: Loading C:/Program Files/Nuke9.0v4/plugins/getenv.tcl
2015-05-07 13:07:06: 0: STDOUT: Loading C:/Program Files/Nuke9.0v4/plugins/Retime.tcl
2015-05-07 13:07:06: 0: STDOUT: Loading C:/Program Files/Nuke9.0v4/plugins/TimeWarp.dll
2015-05-07 13:07:06: 0: STDOUT: Loading C:/Program Files/Nuke9.0v4/plugins/PSDMerge.gizmo
2015-05-07 13:07:06: 0: STDOUT: Loading C:/Program Files/Nuke9.0v4/plugins/Colorspace.dll
2015-05-07 13:07:06: 0: STDOUT: Loading C:/Program Files/Nuke9.0v4/plugins/Multiply.dll
2015-05-07 13:07:06: 0: STDOUT: Loading C:/Program Files/Nuke9.0v4/plugins/Merge2.dll
2015-05-07 13:07:06: 0: STDOUT: Loading C:/Program Files/Nuke9.0v4/plugins/Clamp.dll
2015-05-07 13:07:06: 0: STDOUT: Loading C:/Program Files/Nuke9.0v4/plugins/Copy.dll
2015-05-07 13:07:06: 0: STDOUT: Loading C:/Program Files/Nuke9.0v4/plugins/pngReader.dll
2015-05-07 13:07:06: 0: STDOUT: Loading C:/Program Files/Nuke9.0v4/plugins/Reformat.dll
2015-05-07 13:07:06: 0: STDOUT: Loading C:/Program Files/Nuke9.0v4/plugins/Transform.dll
2015-05-07 13:07:06: 0: STDOUT: Loading C:/Program Files/Nuke9.0v4/plugins/psdReader.dll
2015-05-07 13:07:06: 0: STDOUT: Loading C:/Program Files/Nuke9.0v4/plugins/Vectorfield.dll
2015-05-07 13:07:06: 0: STDOUT: Loading C:/Program Files/Nuke9.0v4/plugins/Tracker4.dll
2015-05-07 13:07:06: 0: STDOUT: Loading C:/Program Files/Nuke9.0v4/plugins/Dilate.dll
2015-05-07 13:07:06: 0: STDOUT: Loading C:/Program Files/Nuke9.0v4/plugins/ColorCorrect.dll
2015-05-07 13:07:06: 0: STDOUT: Loading C:/Program Files/Nuke9.0v4/plugins/Grade.dll
2015-05-07 13:07:06: 0: STDOUT: Loading C:/Program Files/Nuke9.0v4/plugins/Invert.dll
2015-05-07 13:07:06: 0: STDOUT: Loading C:/Program Files/Nuke9.0v4/plugins/Sharpen.dll
2015-05-07 13:07:06: 0: STDOUT: Loading C:/Program Files/Nuke9.0v4/plugins/EXPTool.dll
2015-05-07 13:07:06: 0: STDOUT: Loading C:/Program Files/Nuke9.0v4/plugins/ColorLookup.dll
2015-05-07 13:07:06: 0: STDOUT: Loading C:/Program Files/Nuke9.0v4/plugins/HSVTool.dll
2015-05-07 13:07:06: 0: STDOUT: Loading C:/Program Files/Nuke9.0v4/plugins/Constant.dll
2015-05-07 13:07:06: 0: STDOUT: Loading C:/Program Files/Nuke9.0v4/plugins/Premult.dll
2015-05-07 13:07:06: 0: STDOUT: Loading C:/Program Files/Nuke9.0v4/plugins/Ramp.dll
2015-05-07 13:07:06: 0: STDOUT: Loading C:/Program Files/Nuke9.0v4/plugins/GridWarp3.dll
2015-05-07 13:07:06: 0: STDOUT: Loading C:/Program Files/Nuke9.0v4/plugins/pngWriter.dll
2015-05-07 13:07:06: 0: STDOUT: Loading C:/Program Files/Nuke9.0v4/plugins/Crop.dll
2015-05-07 13:07:06: 0: STDOUT: Loading C:/Program Files/Nuke9.0v4/plugins/Sparkles.dll
2015-05-07 13:07:06: 0: STDOUT: Loading C:/Program Files/Nuke9.0v4/plugins/tiffReader.dll
2015-05-07 13:07:06: 0: STDOUT: Loading K:\tools\Nuke\gizmos/FlareFactory.gizmo
2015-05-07 13:07:06: 0: STDOUT: Loading C:/Program Files/Nuke9.0v4/plugins/Flare.dll
2015-05-07 13:07:06: 0: STDOUT: Loading C:/Program Files/Nuke9.0v4/plugins/Glow.dll
2015-05-07 13:07:06: 0: STDOUT: Loading C:/Program Files/Nuke9.0v4/plugins/Saturation.dll
2015-05-07 13:07:06: 0: STDOUT: Loading C:/Program Files/Nuke9.0v4/plugins/DirBlurWrapper.dll
2015-05-07 13:07:06: 0: STDOUT: Loading C:/Program Files/Nuke9.0v4/plugins/DirBlur.dll
2015-05-07 13:07:07: 0: STDOUT: Loading C:/Program Files/Nuke9.0v4/plugins/Noise.dll
2015-05-07 13:07:07: 0: STDOUT: Loading C:/Program Files/Nuke9.0v4/plugins/Merge.dll
2015-05-07 13:07:07: 0: STDOUT: Loading C:/Program Files/Nuke9.0v4/plugins/Radial.dll
2015-05-07 13:07:07: 0: STDOUT: Loading C:/Program Files/Nuke9.0v4/plugins/Erode.dll
2015-05-07 13:07:07: 0: STDOUT: Loading C:/Program Files/Nuke9.0v4/plugins/VolumeRays.gizmo
2015-05-07 13:07:07: 0: STDOUT: Loading C:/Program Files/Nuke9.0v4/plugins/EdgeDetectWrapper.dll
2015-05-07 13:07:07: 0: STDOUT: Loading C:/Program Files/Nuke9.0v4/plugins/EdgeDetect.dll
2015-05-07 13:07:07: 0: STDOUT: Loading C:/Program Files/Nuke9.0v4/plugins/Keyer.dll
2015-05-07 13:07:07: 0: STDOUT: Loading C:/Program Files/Nuke9.0v4/plugins/Rectangle.dll
2015-05-07 13:07:07: 0: STDOUT: Loading C:/Program Files/Nuke9.0v4/plugins/GodRays.dll
2015-05-07 13:07:07: 0: STDOUT: Loading C:/Program Files/Nuke9.0v4/plugins/CopyBBox.dll
2015-05-07 13:07:18: 0: STDOUT: [13:07:11 GMT Daylight Time] Read nuke script: C:/Users/render.farm.BAITSTUDIO/AppData/Local/Thinkbox/Deadline7/slave/902-RDR-01/jobsData/554b53ced67f961e1cd6ccba/thread0_tempZc6Fa0/sq074sc001_comp_v36.nk
2015-05-07 13:07:18: 0: STDOUT: [13:07.18] ERROR: Group3.Core_Bits_Plus1.disable: Nothing is named “parent.Core_Bits_Plus.disable.left”
2015-05-07 13:07:18: 0: STDOUT: [13:07.18] ERROR: Group3.Glow16.disable: Nothing is named “parent.Edge_Shimmer_Bloom.disable.left”
2015-05-07 13:07:18: 0: STDOUT: [13:07.18] ERROR: Group3.Grade16.disable: Nothing is named “parent.Edge_Shimmer_Bloom.disable.left”
2015-05-07 13:07:18: 0: STDOUT: [13:07.18] ERROR: Group3.Blur43.disable: Nothing is named “parent.Edge_Shimmer_Bloom.disable.left”
2015-05-07 13:07:18: 0: STDOUT: [13:07.18] ERROR: Group3.Blur42.disable: Nothing is named “parent.Edge_Shimmer_Bloom.disable.left”
2015-05-07 13:07:18: 0: STDOUT: [13:07.18] ERROR: Group3.Blur41.disable: Nothing is named “parent.Edge_Shimmer_Bloom.disable.left”
Date: 05/07/2015 13:07:19
Frames: 21-30
Elapsed Time: 00:00:00:20
Job Submit Date: 05/07/2015 13:00:14
Job User: neil.martin
Average RAM Usage: 4189662464 (17%)
Peak RAM Usage: 5446746112 (22%)
Average CPU Usage: 15%
Peak CPU Usage: 22%
Used CPU Clocks: 326592
Total CPU Clocks: 2177280
Slave Name: 902-RDR-01
Version: v7.0.1.3 R (e5e231d75)
Operating System: Windows 7 Professional (SP1)
Machine User: render.farm
IP Address: 192.168.145.202
MAC Address: 00:25:90:2D:0D:2D
CPU Architecture: x64
CPUs: 16
CPU Usage: 19%
Memory Usage: 5.1 GB / 24.0 GB (21%)
Free Disk Space: 178.757 GB
Video Card: Matrox G200eW (Nuvoton)
[/code]
Hi Toke,
Backup your Nuke plugin file located here first:
“…/repo/plugins/Nuke/nuke.py”
and then locate towards the very bottom the function called: “HandleError” looking like this:
def HandleError( self ):
self.deadlinePlugin.FailRender( self.GetRegexMatch( 0 ) )
and replace it with this:
def HandleError( self ):
if( not self.deadlinePlugin.GetBooleanPluginInfoEntryWithDefault( "ContinueOnError", False ) ):
self.deadlinePlugin.FailRender( self.GetRegexMatch( 0 ) )
else:
self.deadlinePlugin.LogWarning( "Skipping error detection as 'Continue On Error' is enabled." )
Requeue your Nuke job and let us know how you get one
Hi Toke,
Just checking in to see if this resolved your issue? Did your Nuke script successfully continue to render, skipping the ‘errors’?
Let us know and we can update our internal code with this amend.
Hey Mike,
Still waiting to hear back from the artists. Will report back when I know.
Hey Mike,
This worked great:) Renders went through fine.
Cool. Thanks for the feedback. I’ll go ahead and commit the code.