I can’t seem to be able to get GPU rendering to work with Nuke on Windows. I have a few render machines with dual GPUs. I’ve created a worker for each GPU, and set GPU Affinity so that each worker will use one of the two GPUs. When submitting a nuke job I see a “GPU Rendering” checkbox. If I tick the box and then assign it to my GPU worker groups… I still see tasks only rendering using CPU.
GPU usage stays very low, and CPU usage matches our normal Nuke render usage.
I’ll also add, that leaving GPU affinity to default on workers (so that it uses all available) also fails.
Is this supported?