I rendered my geometry object with a normalized Z-depth channel into an OpenEXR file, which contains additional channels for other composite passes.
It seems that if I use this OpenEXR in Krakatoa UI > Matte Objects > Load Initial Depth Map File Sequence, the Z channel is not recognized and no matte effect.
However, if I render an OpenEXr image with only the Z channel, the Normalized Z Depth option works fine.
Is this the correct behaviour? Does the Initial Depth Map feature support multi-channel OpenEXR files?
If it does, are there limitation to watch out for when rendering multi-channel OpenEXR files for this feature?
Thanks in advance.
Krakatoa 1.5.1 + 3ds Max 2010